We've played a bunch of The Divsion beta. Here are some of our thoughts.
Feedback and Thoughts from The Division Beta
We take this unique roguelike for a review spin and walk away happy and scared!
Darkest Dungeon Review!
Does Rainbow Six Siege live up to the Rainbow legacy? Read our review to find out!
Contact Front - Our Review for Rainbow Six Siege!
Post by Steve Farrelly @ 11:59am 29/01/13 | 0 Comments
AusGamers had a chance to catch up with Irrational Games' Drew Holmes (and, in case you missed it, Ken Levine) to talk about his input in writing BioShock Infinite after having worked on the likes of Saints Row, as well as where he feels the studio's place lays, as a premier storytelling developer in the videogames industry.

"Well, what we set out to do at Irrational... this company was one of the first to do this type of game, and what we want to do is really push the envelope, in terms of how videogames can tell stories. That’s really what this company’s focused on I think," Drew told us when asked about the impact of Irrational's storytelling in games.

"In terms of what should, or shouldn’t be in this game: we’re focused on giving a quality experience to players. We play around a lot of different features, and we want to make sure that nothing that is ever going to go on a shelf, from Irrational Games, is ever going to be dictated by marketing; it’s going to be what our vision of the game is."

Click here for our full interview feature.



ken levineirrational gamesdrew holmesdeveloper interviewbioshock infiniteausgamers





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.