And boy, do they spill the beans on a lot of stuff, including Project Scorpio, VR, HoloLens and even Nintendo!
Interview: Xbox's Phil Spencer and Aaron Greenberg
Joaby has taken Arkane's stealth sequel, Dishonored 2, to the whaling review shores and back, read his full verdict!
Honour Thy Father - Our In-Depth Dishonored 2 Review!
We explore more than just space in this year's Call of Duty entry from Infinity Ward in our Infinite Warfare review!
Call of Duty: Infinite Warfare Review!
Post by Steve Farrelly @ 11:59am 29/01/13 | 0 Comments
AusGamers had a chance to catch up with Irrational Games' Drew Holmes (and, in case you missed it, Ken Levine) to talk about his input in writing BioShock Infinite after having worked on the likes of Saints Row, as well as where he feels the studio's place lays, as a premier storytelling developer in the videogames industry.

"Well, what we set out to do at Irrational... this company was one of the first to do this type of game, and what we want to do is really push the envelope, in terms of how videogames can tell stories. That’s really what this company’s focused on I think," Drew told us when asked about the impact of Irrational's storytelling in games.

"In terms of what should, or shouldn’t be in this game: we’re focused on giving a quality experience to players. We play around a lot of different features, and we want to make sure that nothing that is ever going to go on a shelf, from Irrational Games, is ever going to be dictated by marketing; it’s going to be what our vision of the game is."

Click here for our full interview feature.



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