Post by Steve Farrelly @ 01:03pm 24/01/13 | 5 Comments
To continue the Vigil Games story in the wake of last night's THQ asset auction where, like the guy who didn't make the sports team cut, Vigil was one of the few pieces of "asset" no one appeared to show an interest in, and some of its talent is taking to the airwaves to lament.
"There was a shimmer on a slither of hope, that at one point, there'd be a Darksiders III: 4 Player Co-Op; It rode off into the sunset today," wrote Darksiders lead designer, and friend of the site, Haydn Dalton, via Twitter.
Over at Neogaf, lead combat designer at the studio, Ben Cureton, wrote an emotional piece about the "warzone" the studio is currently in and revealed his love of their unannounced project "Crawler".
"I knew, without a shadow of the doubt, that the project we were working on (Codenamed: Crawler) was going to blow people away," Cureton wrote.
"In fact, it DID blow people away. We did, in TWO months, what many companies haven't done in a year. The pride of knowing that no one was doing anything like us was so satisfying, it kept us coming to work and giving 100% every single day, even through the dark times."
The studio's original founder, comic book legend Joe Madureira, who left Vigil last year also chimed in on his Facebook page, writing "Man, if there isn't a single game publisher that sees the value of swooping in and buying a studio like Vigil Games I will lose serious faith in the game industry. And humanity".
It sounds like the end is nigh for one of the most talented young studios to emerge in recent times, and even if they manage to find work individually, the collective, it seems, will be gone. It would be awesome to hear some good news in the next few days, but based on much of what we've been following, it's not looking too good. We'll keep you updated though, so stay tuned.