bloody outrageous!
Avalanche Studios has chosen a "generic" US voice for Max from their forthcoming Mad Max videogame. As Aussies and fans of the fiction, we can't let this stand. Sign our petition!
Original Sin?
We have a chat with Warner Bros Montreal about their mammoth task of taking up a Batman Arkham entry. Are they up for the task? Click here to find out!
Yarrrr!
AusGamers takes an advanced look at Assassin's Creed IV: Black Flag the popular series' foray into piracy. Click through for both our dev interview or preview
boo!
AusGamers caught up with Infinity Ward veteran Mark Rubin to talk about Call of Duty: Ghosts. We discuss servers, mods, player handholding and more. Click here!
Post by Steve Farrelly @ 11:49am 24/01/13 | 1 Comments
Out at a recent trip to Blizzard's HQ in Irvine, California, AusGamers not only had a chance to get hands-on with a new build of StarCraft 2: Heart of the Swarm's campaign, but also managed to corner the game's lead, Dustin Browder, for a chat about their forthcoming expansion.

Among many topics broached, we asked him about the importance of the Arcade community in feedback and growth for the larger StarCraft 2 development.

"We know that there’s almost as many games of Arcade games played, as regular core StarCraft games," Browder told us.

"So people are spending at least half their time, or some people are spending all of their time, just playing Arcade games. So these guys are creating a lot of great value, and they’re creating a great, fun sandbox full of lots of really cool games, that a lot people are having a lot of fun playing."

We also chat about the lengthy time between expansion releases, updates to the engine, including bolstered physics, what it's like essentially shipping two games in one with multiplayer and single-player and much, much more.

Click here for the full interview feature.





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Latest Comments
kirkoswald
Posted 02:46pm 24/1/13
Great interview. I'm so pumped for this game!
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