hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Steve Farrelly @ 11:49am 24/01/13 | 1 Comments
Out at a recent trip to Blizzard's HQ in Irvine, California, AusGamers not only had a chance to get hands-on with a new build of StarCraft 2: Heart of the Swarm's campaign, but also managed to corner the game's lead, Dustin Browder, for a chat about their forthcoming expansion.

Among many topics broached, we asked him about the importance of the Arcade community in feedback and growth for the larger StarCraft 2 development.

"We know that there’s almost as many games of Arcade games played, as regular core StarCraft games," Browder told us.

"So people are spending at least half their time, or some people are spending all of their time, just playing Arcade games. So these guys are creating a lot of great value, and they’re creating a great, fun sandbox full of lots of really cool games, that a lot people are having a lot of fun playing."

We also chat about the lengthy time between expansion releases, updates to the engine, including bolstered physics, what it's like essentially shipping two games in one with multiplayer and single-player and much, much more.

Click here for the full interview feature.





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Latest Comments
kirkoswald
Posted 02:46pm 24/1/13
Great interview. I'm so pumped for this game!
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