beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 11:49am 24/01/13 | 1 Comments
Out at a recent trip to Blizzard's HQ in Irvine, California, AusGamers not only had a chance to get hands-on with a new build of StarCraft 2: Heart of the Swarm's campaign, but also managed to corner the game's lead, Dustin Browder, for a chat about their forthcoming expansion.

Among many topics broached, we asked him about the importance of the Arcade community in feedback and growth for the larger StarCraft 2 development.

"We know that there’s almost as many games of Arcade games played, as regular core StarCraft games," Browder told us.

"So people are spending at least half their time, or some people are spending all of their time, just playing Arcade games. So these guys are creating a lot of great value, and they’re creating a great, fun sandbox full of lots of really cool games, that a lot people are having a lot of fun playing."

We also chat about the lengthy time between expansion releases, updates to the engine, including bolstered physics, what it's like essentially shipping two games in one with multiplayer and single-player and much, much more.

Click here for the full interview feature.





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Latest Comments
kirkoswald
Posted 02:46pm 24/1/13
Great interview. I'm so pumped for this game!
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