beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 07:21pm 22/01/13 | 0 Comments
We were recently invited out to Blizzard's (very large) campus in Irvine, California to get some hands-on time with the latest build of the single-player campaign portion of StarCraft 2: Heart of the Swarm.

With multiplayer dominating thanks to the beta, the continued success of the game in eSports and its general awesomness, it was great to get some time with the story part of the game, which takes things in a much darker direction than what we saw with Wings of Liberty. Thankfully while some of what we played was familiar, we also dabbled in a handful of new missions and had a chance to test out the various new mutations and evolutions only available in single-player. We also spoke with project lead, Duston Browder, but that interview is still incoming.

In the meantime, click here for our full hands-on preview of the latest offering from Blizzard.





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