beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 04:31pm 21/01/13 | 1 Comments
A lot of concern and speculation has been circling the Ninja Theory development of Capcom's beloved Devil May Cry franchise.

Clearly palmed to a Western dev for a more palatable sales experience for the series, Capcom's decision to give Ninja Theory the greenlight might have initially been perceived as sacrilege, but it's turned out to be anything but.

Their handling of the game's combat and attitude -- arguably two of the namesake's biggest stand-out features, has been with stylish applause and Dave "ko-zee-ii" Kozicki couldn't be happier with what he was handed to review.

For more on his reboot verdict, click here.





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ChaosDreamer
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