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Post by Eorl @ 10:38am 24/12/12 | 18 Comments
In a recent interview with 4Gamer (translated by NeoGaf), new director Tomohiro Shibuya has revealed that the upcoming Dark Souls 2 sequel will include several new features, however the most prominent is an entirely new graphics engine. Tomohiro Shibuya revealed that with the hope of capturing a more "global market" that "we would have to improve our graphics, so the decision to implement a new engine was made".

Along with the new engine comes the shift from director Hidetaka Miyazaki to Tomohiro Shibuya, a recent change that many players felt could be devastating to the franchise, however Hidetaka Miyazaki ensures shouldn't be a problem, and that the new director is "far more experienced than me as a developer, and he understands the idea and delicate nuance of Dark Souls, so I think it’s OK to trust him". Tomohiro Shibuya's most recent experience is with the mecha-action series Another Century Episode, with the 2010 R Episode release. Hidetaka Miyazaki also ensures that players can rest easy with the change of directors, explaining in the interview that concerns are to be expected when changing directors, however the path is still set on a brutal and unforgiving title.

Other features mentioned in the interview include the possibility of dedicated servers for multi-player, an entirely new location but in the same "planet", improved exploration and an easier transition into the game for beginners (however still containing the difficult gameplay).

You can check out the full interview over at the translated NeoGaf forum post, and check out the most recent concept art screenshots below (more at our game page).




dark souls 2developmentinterviewyou will die





Latest Comments
paveway
Posted 11:19am 24/12/12
i was just listening to ENB talk about his thoughts on dark souls 2 and the trailer and s***

anyone that is interested in dark souls and dark souls 2 and has half an hour to spare should have a listen to this http://www.youtube.com/watch?v=nB0LXzDfLKs he's considered a bit of a guru when it comes to dark souls and dark souls lore

it's going to be very interesting to see how it plays out, how they balance keeping the game as hard as it is to cater to the current fans as well as making it newb friendly and get a bigger peice of the money pie

ENB also has a heap of videos explaining the lore in dark souls if anyone is interested
Enska
Posted 01:09pm 24/12/12
nice watch pave, cheers.
tbh I will believe these claims of keeping it just as brutal but even more accessible when I see it, as I don't really think you can benefit one without sacrificing the other.
Bah
Posted 02:02pm 24/12/12
as I don't really think you can benefit one without sacrificing the other.
Thats a cop out, and it seems like some people use it as an excuse for Dark souls poor design in places.

Sure the games main drawpoint is its difficulty, but there seemed to be quite a few things that were hard because of s*** design, rather than good design making it hard.
If the game was fresher in my mind i'd have a few more examples, but one that i can recall when starting a guy by a campfire tells you to go down to some village, the two closest ways down were not the way you were supposed to go, you actually had to go up then get a lift down. (iirc my memory is a little hazy). Sure i realise the game is a f*****g trolling c***, but it has plenty of legitimate hardness without resorting to s*** like that.
Phandaal
Posted 02:03pm 24/12/12
What was wrong with the graphics engine?? It was perfect for the most part.

Every piece of news I hear about this fills me with dread.
DM
Posted 02:20pm 24/12/12
Here's hoping for a Wii U release of this with the game pad controlling all the equipment setup you have.

EDIT - S*** just saw wiki, same 3 platforms as before.
paveway
Posted 05:46pm 24/12/12
Bah the guy in the video actually mentions that exact concept with the start of the game that you can go anywhere you want and you have to explore the areas to work out where to go (or lots of newbs go online). It's a part of what makes the game what it is, it isn't s*** design it was designed to be like that and if you're good enough you can go and clear out areas and get items and s*** that should be later game.

Though i am pretty sure old matey crestfallen warrior at the start tells you to go up to ring the first bell , not down.

Tbh i am torn with making the story more accessible as i never went through and read every item description and talked through every dialogue to get the whole story because heaps of that s*** is interconnected and it's the only way to gef all of the lore (or you can go on youtube and look at ENB's explanation of the lore lol) it is seriously f*****g complicsted and you need to remember back to other items youve picked up and all sorts of s***

last edited by paveway at 17:46:47 24/Dec/12
Spook
Posted 05:43pm 24/12/12
mop and bucket to paves place to clean up after he plays this game.
Bah
Posted 06:32pm 24/12/12
explore the areas to work out where to go
Yeah I have no problem with that, maybe i just wasnt paying attention to whatever the f*** that first guy was saying then, but it seemed as if a lot of stuff just wasn't explained at all for no other reason than to be obscure, maybe thats Japanese for you.
Having freedom to go anywhere is good, but not knowing where to go.. not so good. Especially when c**** are owning you left right and center and you have to work out which ones are only slightly owning you to get an idea of where you should be going.
If i were to compare it to other open worldish games something like Far Cry 3, then far cry 3 i can still go anywhere and do side quests and crap, but i still know exactly where to go. (I know how bad a comparison this is because FC3 was basically follow the waypoint and goes way too far in the other direction, but its all i can think of)

if you're good enough you can go and clear out areas and get items and s*** that should be later game.
Thats all well and good, but it kind of assumes people are going to play through multiple times, or with a gamefaq open, be interesting to see gameplay stats regarding where people rage quit and never return.
paveway
Posted 07:12pm 24/12/12
Pretty much everywhere else but heading up toward the undead burg will get you killed pretty quickly when you're newb and with new characters

All the areas straight from firelink shrine that aren't undead burg if you are new

Graveyard -> skeleton ownage

New londo ruins -> ghost ownage

Blighttown or valley of drakes (if you took master key) -> lul good luck

And some of those places aren't impossible straight up if you're good and it allows the game to be played many different ways

Bah
Posted 07:19pm 24/12/12
But even going in the right direction kills you quickly, so that's not exactly a great indicator.

I mean once youve played for a little bit and realise what the go is, it isnt too bad, but right off the bat.. in terms of accessibility and getting people to continue to play your game, i dont know.
paveway
Posted 07:30pm 24/12/12
Yeah well apparently they're going to fix that for the spazzies in this next one

It will be different that is for sure
DM
Posted 07:36pm 24/12/12
Graveyard -> skeleton ownage

Mobs that respawn unless you have a divine weapon isn't newbie friendly but at least you can still go there and the whole area isn't locked off until X is completed ingame. Also the graveyard has some cool items if you just blast through it picking up what you can. What I really hope for is true co-op where you can start up a game with some buddies and either start new characters or bring in old ones and reset their progress while in that game, and go from there. I'm not a fan of the way helping people is set up so in 1 and 2.

EDIT -
in terms of accessibility and getting people to continue to play your game, i dont know.

I like that it has no hand holding in where to go. It gives you a vague idea and you have to work it out from there without constant reminders and arrows what you should be doing and all that stuff.

last edited by DM at 19:36:22 24/Dec/12
paveway
Posted 07:47pm 24/12/12
Yeah that is what i was saying if you aren't a completele newb you could run through tbe grave yard and get one of the heaviest hitting swords in the game first thing and add some stats and you're ready to kick some ass through the early game

The character i just started i ran down to the darkroot garden and sprinted through and got the elite knight armour set and have bossed since

I can't see them changing the multiplayer like that DM the multiplayer is apart of what defines the series really.. they could do with tweaking the covenants though
WirlWind
Posted 12:31pm 25/12/12
As long as the PC version is good, I'm not too fussed.

Though I think we all need to lower our expectations so we don't get too disappointed with what we get (Or possibly happily surprised?).
paveway
Posted 01:01pm 25/12/12
That is one of the key things to remember and enb says this a lot in that video

Don't get too excited for an absolutely epic souls type game like the previous games because they have expressed that it is going to be different... not to say the series is completely doomed
Bah
Posted 01:49pm 25/12/12
Don't get too excited for an absolutely epic souls type game
I think you're excited enough for all of us.
Spook
Posted 01:58pm 25/12/12
I think you're excited enough for all of us.


haha, reckon.
paveway
Posted 02:15pm 25/12/12
Bah just mad the game beat him
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