hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Eorl @ 05:56pm 13/12/12 | 0 Comments
Over the past few years, the Australian independent game development scene has been steadily growing, despite set-backs in the professional sector with some of the more major devs closing (Blue Tongue, Krome, etc). But having big releases launch from our shores is still an uphill battle, as we've been seeing with most successes emegring from the mobile space. One developer, however, is targeting their wares squarely at the core PC gaming community with Epiphany Games and their recently released PC-only RTS/MOBA hybrid Frozen Hearth.

We asked our own NachosJustice to check out the Sydney-developed indie title to see just how well the game fares as one part of a planned trilogy.
Frozen Hearth is the Dark Souls of the RTS genre: damn challenging, at times infuriating, but rewarding to the persistent multi-tasking player. It’s a shame there wasn’t a bit more spit and polish before final release, because when Frozen Hearth isn’t distracting you with oddities or omissions, it’s actually a rewarding experience.
Read on for the full review.





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