beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Eorl @ 05:56pm 13/12/12 | 0 Comments
Over the past few years, the Australian independent game development scene has been steadily growing, despite set-backs in the professional sector with some of the more major devs closing (Blue Tongue, Krome, etc). But having big releases launch from our shores is still an uphill battle, as we've been seeing with most successes emegring from the mobile space. One developer, however, is targeting their wares squarely at the core PC gaming community with Epiphany Games and their recently released PC-only RTS/MOBA hybrid Frozen Hearth.

We asked our own NachosJustice to check out the Sydney-developed indie title to see just how well the game fares as one part of a planned trilogy.
Frozen Hearth is the Dark Souls of the RTS genre: damn challenging, at times infuriating, but rewarding to the persistent multi-tasking player. It’s a shame there wasn’t a bit more spit and polish before final release, because when Frozen Hearth isn’t distracting you with oddities or omissions, it’s actually a rewarding experience.
Read on for the full review.





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