hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Dan @ 12:30pm 13/12/12 | 1 Comments
bitComposer Entertainment AG, the German-based publisher known for the recent Jagged Alliance titles has acquired the license to develop new games in the S.T.A.L.K.E.R. franchise, securing the exclusive rights from the estate of deceased author Boris Natanovich Strugatsky.

The logistics on this are a bit confusing however, as RPS points out, it was understood that Sergiy Grygorovich, owner of the defunct Ukraine studio GSC Gameworld held the rights to the STALKER games, from whom the dev-team exodus that founded Vostok games had unsuccessfully attempted to obtain them. Vostok would then go on to reveal Survarium, they own new post-apocalyptic shooter IP.

Whether this means that the rights held by the original author, and those held by GSC are somehow different is unclear, but it does at least suggest that some more European-developed STALKER action might be in the works. You can read the full press release over on the bitComposer site.












Latest Comments
Enska
Posted 06:18pm 13/12/12
I was gonna say more stalker can only be a good thing, but someone could so easily fuck it up like everything else. tbh I wish 4A could have picked it up, seeing as a bunch of them were responsible for the first stalker and Metro was such a sweet game, albeit without that open world stalker feel.
hint hint.
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