In the past few years we've seen a quite large rise in the massively multiplayer online genre, both in the quality and the speed at which these once "hardcore" only games have evolved. Blizzard's World of Warcraft definitely shook the genre up, making way for more accessibility in MMO's and a more unique way of offering content.
Our own MMO guru James Pinnell has taken on Perfect World's latest title, RaiderZ, a game that strives to be like an online Monster Hunter. How does it fair?
There is little there that hasn’t been done already, and better, nor is there anything special or unique that would appeal to a player looking for a new time sink. RaiderZ feels unpolished and unfinished, plagued with a stagnant, passionless player base and a stack of now obsolete design tropes around questing, story, player progression and crafting.
Read on for more of the review.
Posted 05:03pm 11/12/12
If they change the way the controls work, do something about the spam and make the quests more interesting.. I don't know how i feel about the way the professions work since I haven't really played enough to care.
Posted 07:21pm 11/12/12
Posted 01:46pm 12/12/12
I can understand your frustration with the "Boring, grindy and overwhelmingly linear quests", but that's pretty much MH's Modus Operandi. You fight giant monsters, steal their skin, then craft weapon/armour, rinse and repeat. If you don't like the combat, there's not much else on offer...