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inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 03:51pm 11/12/12 | 4 Comments
We recently had a chance to catch up with Crystal Dynamics' Brian Horton who serves as senior art director on the Tomb Raider reboot.

Among topics discussed, Brian told us that high-end PC owners will be "very, very happy" with how they've treated the game on the desktop platform and that they definitely went back to Lara's roots to hit the right notes with Tomb Raider.

"The essence of [the original] game actually had a mature flavour to it, and I think we brought it a little bit back to that Tomb Raider One flavour, versus the more storybook flavour that it achieved as it progressed as a game," Horton told us.

But it was in the need for this reboot to resonate, successfully, with gamers he was most candid, explaining that they've essentially gone all in.

"We’re one hundred percent focused right now on Tomb Raider," he said. "There is obviously potential for the future -- we’re always thinking about the future in some capacity -- but we know if we don’t get this right, if we don’t re-launch Tomb Raider in a really strong way, none of our future plans are going to manifest."

Click here for the full video interview and transcript feature.





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Latest Comments
Zakson
Posted 04:06pm 11/12/12
That thread title is really confusing, I was trying to work out how they failed before release.

Maybe rename it to "Crystal Dynamics on Tomb Raider PC love, recrafting gaming icon and going all-in"?
Nerf Lord
Posted 04:30pm 11/12/12
'Not failing' makes more sense than failing, but now is even more confusing :P - I think that 'succeeding' might be the word that you're looking for..

And yeah it's looking pretty good, but PC performance was a huge concern for me. Guess if I make some unexpected sales soon then it might justify grabbing a discounted copy on GMG, if they're still doing that...
Zakson
Posted 04:49pm 11/12/12
It's not even "not failing", it's on "what failing would mean; the stakes are high". They haven't failed or succeeded, yet!
ProPng
Posted 03:05pm 24/2/13
Take out a major factor in the TR franchise that is SWIMMING, and replace it with a completely garbage MULTIPLAYER? Wow what are dev companies thinking with that crap these days.
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