Cam Lee Inquisition
Dragon Age: Inquisition producer Cameron Lee has become a fixture here at AusGamers. The Aussie ex-pat took tie out of his Gamescom duties to chat with us again. Check it out!
Wrestling Time
We take a look at 2K Games' latest WWE contender and find out just what the game has in store for fans of the wrestling series. Click here for our full preview!
Resident Evil Within
The Evil Within is creeping up just around the release corner, so we decided to take a look back at Shinji Mikami's incredible Resident Evil 4. Click here for more!
fella!
Wrapping up a tour in Australia and with Summerslam dominating August, we had a chance to chat with the Great White himself, Sheamus! Check it out right here!
Post by Steve Farrelly @ 03:51pm 11/12/12 | 4 Comments
We recently had a chance to catch up with Crystal Dynamics' Brian Horton who serves as senior art director on the Tomb Raider reboot.

Among topics discussed, Brian told us that high-end PC owners will be "very, very happy" with how they've treated the game on the desktop platform and that they definitely went back to Lara's roots to hit the right notes with Tomb Raider.

"The essence of [the original] game actually had a mature flavour to it, and I think we brought it a little bit back to that Tomb Raider One flavour, versus the more storybook flavour that it achieved as it progressed as a game," Horton told us.

But it was in the need for this reboot to resonate, successfully, with gamers he was most candid, explaining that they've essentially gone all in.

"We’re one hundred percent focused right now on Tomb Raider," he said. "There is obviously potential for the future -- we’re always thinking about the future in some capacity -- but we know if we don’t get this right, if we don’t re-launch Tomb Raider in a really strong way, none of our future plans are going to manifest."

Click here for the full video interview and transcript feature.





Buy now from Green Man Gaming for only GBP£16.99 (USD$19.99 on Steam)!
(compare all prices)






Latest Comments
Zakson
Posted 04:06pm 11/12/12
That thread title is really confusing, I was trying to work out how they failed before release.

Maybe rename it to "Crystal Dynamics on Tomb Raider PC love, recrafting gaming icon and going all-in"?
Nerf Lord
Posted 04:30pm 11/12/12
'Not failing' makes more sense than failing, but now is even more confusing :P - I think that 'succeeding' might be the word that you're looking for..

And yeah it's looking pretty good, but PC performance was a huge concern for me. Guess if I make some unexpected sales soon then it might justify grabbing a discounted copy on GMG, if they're still doing that...
Zakson
Posted 04:49pm 11/12/12
It's not even "not failing", it's on "what failing would mean; the stakes are high". They haven't failed or succeeded, yet!
ProPng
Posted 03:05pm 24/2/13
Take out a major factor in the TR franchise that is SWIMMING, and replace it with a completely garbage MULTIPLAYER? Wow what are dev companies thinking with that crap these days.
Commenting has been locked for this item.
4 Comments
Show
 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks