Joab chats with Blizzard's Chris Sigaty about the full release of Heroes of the Storm and the challenges faced in eSports in Australia!
Taking HotS to the Aussie eSports Streets!
With the recent Kickstarter success of Shenmue 3, we take a look at the Sega Dreamcast game that started it all.
Throwback Thursday - Shenmue (1999)
Everything we currently know about Fallout 4, Post-E3!
Everything We Now Know Post-E3 About Fallout 4!
Before the world goes Fallout 4 crazy we take a look back at the game that started it all
Throwback Thursday: Fallout (1997)
Post by Eorl @ 01:59pm 07/12/12 | 0 Comments
Unity Technologies and inXile, the developers behind recent Kickstarter success Wasteland 2, have revealed a new crowdsourcing experiment that will give backers the chance to have direct control over the development of Wasteland 2's games' assets, a first for the industry.

For each week of development, developers inXile will be putting up art concept that fans and developers can then turn into full 3D developed assets. All assets will be then submitted to Unity's special Artist pack where inXile will assess and pick any that they like, giving the creator both money and in-game credit for their work.

In the case that inXile decides not to use your model, all assets that meet Unity requirements will be available in the Unity Assets Store which is a great way for other up-and-coming developers to out-source their development and in the process you get paid for it.

If this sounds like your kind of thing, check out the inXile page for the weekly pick of required assets and then submit your model to the Unity Assets Store, in accordance with the Wasteland 2 style guide.



wasteland 2unityinxile





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.