to the moon, athena
AusGamers caught up with 2K Australia and Randy Pitchford to discuss the recently revealed Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Welcome to Planet Nexus
We take a brief dip in the MMO pool with Carbine Studios' WildStar, and find out just what Planet Nexus has in store for us. Check it out in our preview for more!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
Death Awaits!
It's finally here - has Blizzard managed to deliver on a series promise with Diablo 3: Reaper of Souls? We answer that question in great detail in our in-depth review!
Post by Eorl @ 01:59pm 07/12/12 | 0 Comments
Unity Technologies and inXile, the developers behind recent Kickstarter success Wasteland 2, have revealed a new crowdsourcing experiment that will give backers the chance to have direct control over the development of Wasteland 2's games' assets, a first for the industry.

For each week of development, developers inXile will be putting up art concept that fans and developers can then turn into full 3D developed assets. All assets will be then submitted to Unity's special Artist pack where inXile will assess and pick any that they like, giving the creator both money and in-game credit for their work.

In the case that inXile decides not to use your model, all assets that meet Unity requirements will be available in the Unity Assets Store which is a great way for other up-and-coming developers to out-source their development and in the process you get paid for it.

If this sounds like your kind of thing, check out the inXile page for the weekly pick of required assets and then submit your model to the Unity Assets Store, in accordance with the Wasteland 2 style guide.












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