to the moon, athena
AusGamers caught up with 2K Australia and Randy Pitchford to discuss the recently revealed Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Welcome to Planet Nexus
We take a brief dip in the MMO pool with Carbine Studios' WildStar, and find out just what Planet Nexus has in store for us. Check it out in our preview for more!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
Death Awaits!
It's finally here - has Blizzard managed to deliver on a series promise with Diablo 3: Reaper of Souls? We answer that question in great detail in our in-depth review!
Post by Dan @ 10:35am 06/12/12 | 0 Comments
In a recent interview with PC-gaming enthusiast site RPS, Doublefine's Ron Gilbert explains how as a predominantly PC gamer himself, he wants to make sure the PC version of the upcoming The Cave is treated properly, and not just "a bad console port" (via RPS):
“I’m primarily a PC gamer,” Gilbert replied when I asked him about The Cave’s PC functionality. “I boot up my Xbox once a month. Mostly I play PC games.”

“To me, making sure that PC game felt really good and natural to play with the mouse – and not just, like, a bad console port to PC – was personally very, very important. So yeah, I want to do as much as humanly possible with the mouse and all that. On the PC version, you’ll just be able to click with your mouse. Characters will walk to wherever you click. Switching characters with the keyboard by just hitting the number keys [is also an option]. So there’s some streamlining like that that happens with the PC version.”
Further, the famed Monkey Island creator also plays down the game's platformer appearance, assuring that it's still very much an adventure game:
“I don’t particularly enjoy platformers,” he admitted. “I’m not a platformer player. I get really frustrated when I’m missing jumps and I just want to go somewhere. I know what I want to do, [but I can't do it]. Adding that thin layer of platforming was about making that movement more fun. Giving the players something to do while they’re thinking around things and solving puzzles. They can still be jumping around the screen or swinging from ropes. But I didn’t want it to become this full-blown puzzle platformer. I didn’t want that to distract from it being an adventure game and what adventure games are all about.”
The Cave is due on PC, Xbox 360, PlayStation 3, and Wii U in January 2013.












Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.
 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks