The
Kickstarter Campaign for hopeful building and trading sim Alpha Colony has ended disappointingly for developer DreamQuest games, raising US$49,972 of its $50,000 goal --A shortfall of a measly $28, which as per Kickstarter's service rules, still disqualifies it from receiving the pledges of its 542 backers (via
Polygon):
Thank you all for your support, but I am afraid that we came up $28 short. Kickstarter is very strict about their terms and our project will not be funded. Obviously, we are very disappointed. We have invested 10 months and over $60,000 of our own money into this project. It is so frustrating to come so close, but clearly there simply isn't that much interest in building the kind of game I envisioned.
I have already invested everything I have getting my dream this far (twice!) and now I must feed my family and focus on projects that will pay the bills. Thank you all for your support and help and I am sorry that we came up short. Perhaps we will try again at some future point once I have attended to my personal and team's immediate financial needs. I have been trying to build this game for almost 14 years so I doubt this is the end for Alpha Colony, but I do have to be responsible business owner and father and accept the reality of where we are at the moment and what the world wants.
Presumably the developer's friends and family must have either been already tapped out, or not paying attention to the campaign's end to fall short by such a trivial amount. Unlucky.
Posted 01:45pm 03/12/12
(Not that I knew or cared about this one, but other people that did might be in the same situation)
Posted 02:02pm 03/12/12
Posted 02:13pm 03/12/12
Posted 02:14pm 03/12/12
Posted 02:28pm 03/12/12
Posted 02:32pm 03/12/12
I actually ended up on this kickstarter page a few times, but every time that I started the video, it spent ages on some rubbish about old consoles, and the video didn't let you skip ahead to see what they were actually making.
Posted 02:44pm 03/12/12
I think that the idea is that you pledge, if it makes it in 30 days you pay up, if not you're off the hook and can pledge elsewhere. This increases liquidity in the system and hopefully increases the pool of potential backers for new projects.
Otherwise you'd have potentially hundreds of dollars out there in unclaimed pledges that might roll in..
Posted 02:57pm 03/12/12
I'm amazed that they didn't, unless there's some rule that stops them doing stuff like that.
Posted 03:06pm 03/12/12
If they really think it's a matter of $28, they would find a way to make it work. This isn't completely out of their hands. They didn't get screwed, I think they've just weighed up their options and can see the interest they were hoping for isn't there.
Posted 03:18pm 03/12/12
Posted 04:15pm 03/12/12
Is this the bit where we all go "wtf, nobody can live on 20k!" ... or can we just skip it this time?
That's a joke nerf. Don't get mad.
Posted 05:00pm 03/12/12
Posted 05:51pm 03/12/12
Exactly...
"Mum I need $28 to go through with my dream"
Posted 05:52pm 03/12/12
how many red bull cans does fifty grand buy anyway
Posted 06:00pm 03/12/12
From what I gathered from glancing at the details, an $800 pledge came through seconds before it closed, before there was time to do anything.
It is the part where I ask you to get over your love affair with me.
Posted 06:38pm 03/12/12
if this is an example of their creative thinking.. i think your better off not funding these noobs...
Posted 06:41pm 03/12/12
are there rules against doing this?
Posted 08:37pm 03/12/12
Posted 08:53pm 03/12/12
LOL it was a joke nerf, I even specifically pointed it out ... !
There's a thing on QGL where we sardonically reference previous posts in jest. It was a fun in-joke, no malice matey. C'mon, chin up!
Posted 07:29pm 07/12/12
Posted 12:21am 08/12/12
This was the second attempt to get money for this game. They originally wanted half a million.