We look back at the best Fatalities of all time across the core Mortal Kombat franchise!
Finish Them! MK's Best Fatalities of All Time!
Now that all first round content is available, we tackle the complete Evolve package in this review!
Evolving Evolve - Our Definitive Review!
Putting last year behind them, Ubisoft is pushing to expand Assassin's Creed with an all-new 2.5D side-scrolling trilogy spanning three assassins and three different time-periods.
A New Chronicle in the Assassin's Creed Legacy
We chat with the director of the Aussie indie breakout zombie flick, Wyrmwood, about taking the concept to videogames!
Wyrmwood: The Videogame - You Better Believe it!
Post by Dan @ 05:09pm 26/11/12 | 4 Comments
After a very vanilla start that didn't even originally include a pitch video, the content has started to pick up on the Kicktarter project page for Elite: Dangerous, with Frontier Developments and David Braben now even releasing some actual prototype gameplay for the masses in the latest update.

The five minute clip is presented developer diary style and features Braben discussing multiplayer and some of the elements of how the ships work.

Elite: Dangerous is pitched as a sequel to Braben's original 1980's procedurally-generated space sims, and the crowdfunding project has now passed the half way mark on the way to its £1,250,000 goal with 39 days remaining.

Watch the developer diary below, and head over to the kickstarter page for all the details.




elite dangerousdavid brabenfrontier developmentskickstartertrailer





Latest Comments
Toxus
Posted 07:35pm 26/11/12
Looks alright..highly doubtful it will be anywhere near as good as Star Citizen
demon
Posted 07:51pm 26/11/12
my initial reaction was to can this because unoriginal idea n blah blah blah.. but the zooming around the asteroids looks pretty cool.
Fasty
Posted 08:43pm 26/11/12
I can't wait to see how this and Star Citizen turn out... if they'll be similar or completely different. Either way I'm excited for both of them. May the best space-sim win!
Howler
Posted 09:23am 27/11/12
I'm supporting both games. I think they will be quite different experiences. Star Citizen , at this early stage, looks to be aiming for an incredibly immersive experience whereas, with Elite, I would expect it to continue its tradition of truly massive dynamic scope. I have to admit being able to fly through space and enter the atmosphere of the planets and land is amazing but I'm curious to see how well these proceduraly generated lanscapes/cities will look on modern systems. I hope both games do well as they spawn from legendary roots.
Commenting has been locked for this item.
4 Comments
Show