AusGamers’ Nathan “nachosjustice” Lawrence sits down with Assassin’s Creed Syndicate Game Director Scott Phillips to discuss what’s new for the yearly series.
Game Director Scott Phillips Talks Assassin’s Creed Syndicate
AusGamers own corn-chips-as-a-meal assassin, Nathan 'Nachos Justice' Lawrence goes hands-on with the latest Creed
Darwinism vs Revolution – We Play Assassin’s Creed Syndicate
Before the release of Halo 5 later this month, we go back to the beginning with a closer look at Halo: Combat Evolved.
Throwback Thursday - Halo: Combat Evolved (2001)
We take a closer look at Year 2 of Destiny, and come away impressed. And with some new weapons too.
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Post by Dan @ 07:33am 26/11/12 | 0 Comments
While Peter Molyneux's own god game revival crowdfunding project surges toward its funding goal, another more modest UK indie developer has reached their more modest target, securing development of Maia, a hopeful addition to the genre, described as "Dungeon Keeper meets Dwarf Fortress on a primordial alien world".
Inspired heavily by the 70's Sci-fi aesthetic, Maia is a colony management simulator where you must keep your colonists safe, fed and happy. Liberally influenced by nineties god games, the game will have a dark sense of humour and more toys to play with than you can shake a Molyneux at.
Development of Maia is the first solo indie project from Simon Roth, a former Frontier Developments employee who is also credited with work on indie-hit VVVVVV.

With Maia now having met its £100,042 goal, the final three days of the project will be directed toward an assortment of equally modest stretch goals, including a story campaign, campaign editor, super hi-res mode, and a robot editor.

The game is in the works for PC, Mac, and Linux; will be DRM-free, and a playable release is expected in mid January, with the full game aiming for a mid 2013 launch. Find more details and contribute over on the Kickstarter page.


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