beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Eorl @ 12:37pm 23/11/12 | 2 Comments
The MMO genre is a very competitive area, where developers need to ensure that their playerbase is constantly on-the-move in all aspects that a modern-day MMO requires. The balance between PvE and PvP needs to be kept at bay, the reassurance that those new high-end items are truly powerful plus a whole range of other very intricate details.

Rift: Storm Legion is Trion World's first expansion for the dynamically adjusted MMO, and looks to offer a huge amount of new content for any brave player to take on. We got our expert in the field James Pinnell to give the new expansion a bash to see just how far Trion has come since launching Rift earlier last year.
If you've been playing Rift since launch, whether to purchase this expansion or not doesn't even require thought. It's the content/feature pack you were promised and on that note it delivers in spades. New players, however, may find what's on offer to be woefully dated alongside a player population significantly diminished next (and due to) to the more recent competition in the market.
Read on for the full review of Rift's latest expansion.





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Latest Comments
Sile
Posted 12:57pm 23/11/12
Dimensions are one of the major selling points of this game (xpac). How they have implemented the building of houses for players is absolutely remarkable. You list it as a negative because you can't "see it from the street"?

I am the same Rift player. Quit after just over a month and yet, I can see the how the dimensions are an absolutely fantastic idea and well implemented. I really think it should have been in your "likes".

Other than that, pretty good review.
JamesPinnell
Posted 01:10pm 23/11/12
I'm really not a fan of instanced player housing at all - I think it just exists to perpetuate the closed nature of most MMOs, especially when there is a prime opportunity to create a huge draw card in player built and run environments that blend with the public world. Like I wrote, it functions well as building is simple but I just don't see a draw card outside of a great monetization avenue for Trion.
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