to the moon, athena
AusGamers caught up with 2K Australia and Randy Pitchford to discuss the recently revealed Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Welcome to Planet Nexus
We take a brief dip in the MMO pool with Carbine Studios' WildStar, and find out just what Planet Nexus has in store for us. Check it out in our preview for more!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
Trial By Dirt Bike
We take a look at the fourth title in the Trials series, and the first to hit next-gen platforms. Does it live up to the name? Find out in our review!
Post by Eorl @ 12:37pm 23/11/12 | 2 Comments
The MMO genre is a very competitive area, where developers need to ensure that their playerbase is constantly on-the-move in all aspects that a modern-day MMO requires. The balance between PvE and PvP needs to be kept at bay, the reassurance that those new high-end items are truly powerful plus a whole range of other very intricate details.

Rift: Storm Legion is Trion World's first expansion for the dynamically adjusted MMO, and looks to offer a huge amount of new content for any brave player to take on. We got our expert in the field James Pinnell to give the new expansion a bash to see just how far Trion has come since launching Rift earlier last year.
If you've been playing Rift since launch, whether to purchase this expansion or not doesn't even require thought. It's the content/feature pack you were promised and on that note it delivers in spades. New players, however, may find what's on offer to be woefully dated alongside a player population significantly diminished next (and due to) to the more recent competition in the market.
Read on for the full review of Rift's latest expansion.





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Latest Comments
Sile
Posted 12:57pm 23/11/12
Dimensions are one of the major selling points of this game (xpac). How they have implemented the building of houses for players is absolutely remarkable. You list it as a negative because you can't "see it from the street"?

I am the same Rift player. Quit after just over a month and yet, I can see the how the dimensions are an absolutely fantastic idea and well implemented. I really think it should have been in your "likes".

Other than that, pretty good review.
JamesPinnell
Posted 01:10pm 23/11/12
I'm really not a fan of instanced player housing at all - I think it just exists to perpetuate the closed nature of most MMOs, especially when there is a prime opportunity to create a huge draw card in player built and run environments that blend with the public world. Like I wrote, it functions well as building is simple but I just don't see a draw card outside of a great monetization avenue for Trion.
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