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Post by Dan @ 12:18pm 13/11/12 | 5 Comments
Following a wave of outcry from PC players when it was revealed that Call of Duty: Black Ops 2's field of view would be capped at 80 degrees (supposedly due to to many things breaking above that), Treyarch Technology Director, and PC version mouthpiece Cesar Stasny has now confirmed via Twitter that 90 FOV is being worked on:
@PCDev: On the post-launch patch task list: 90 FOV #BlackOps2 #PC
Console titles are generally developed with lower field of view settings due to the framerate benefits and the view-distance afforded by a television screen. However desktop PCs without the same performance concerns and a much smaller distance between user and screen can seem too narrow under a FOV of 90.

However, when a game has been designed for a specific FOV, a lot of things can require adjustment when that is stretched out, such as weapon models, and particularly things like vehicle cockpits and iron sights. It does beg the question however, that surely knowing the preference of PC gamers, why Treyarch didn't plan for a wider FOV in the PC version from the start.

Call of Duty: Black Ops 2 launched today, November 13th 2012, on PC, Xbox 360 and PlayStation 3, with a Wii U version arriving on the new console's November 30th Australian release date.

call of dutycall of duty black ops 2treyarch
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Latest Comments
Posted 12:41pm 13/11/12
I love post launch promises. Buy our game now and we promise to fix it later.
Posted 01:45pm 13/11/12
Playing it now. The MP is laggy as hell. Every server and seems to be for everyone. It's the server or match making or whatever.
Posted 01:55pm 13/11/12
I should clarify it's not lag as this is everyone with full reception bars, good FPS. It just runs stuttery as hell.

Weirdly even though it's almost unplayable i am liking it more than MW3.
Posted 05:22pm 13/11/12
Suprised they don't release FOV 90 as a DLC.
Posted 09:22pm 13/11/12
Isn't it obvious? They've never really cared about PC despite what they say 'officially'
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