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Post by Dan @ 10:53am 13/11/12 | 3 Comments
![]() The post is shy on details, but BioWare Montreal studio head Yanick Roy does confirm the developer is shifting engine technology to DICE's Battlefield 3 Frostbite 2.0 tech, and that there will be changes to the gameplay, adopting some of the features being developed by the Dragon Age team, as well as a story independent of the original trilogy -- presumably moving away from Commander Shepard's adventures: There is really not much I can tell you about the game right now, except that it will be built with the amazing technology of Frostbite as its foundation, enhanced by many of the systems that the Dragon Age III team has already spent a lot of time building.The psot further explains that the Montreal Studio was "seeded" by an assortment of BioWare Edmonton veterans to help maintain the company culture, and that the Edmonton studio will continue to support the game throughout development, including Casey Hudson staying on as Executive Producer. No release date or platforms have been hinted at.
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Posted 11:20am 13/11/12
Posted 04:09pm 13/11/12
Posted 04:17pm 13/11/12
Didn't that come out months ago?
Personally I'd like a new game to not be a prequel, and not be a spinoff of the existing story, but be something entirely new. Problem with a prequel is you already know how its going to end, you already know where things are going to end up which takes some of the sting out of it.
Actually, forget that, I want a game where you play as Blasto the Hanar spectre