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Post by Eorl @ 12:55pm 08/11/12 | 5 Comments
![]() The latest blog post explains that the new architecture will allow for a more locked down version compared to their currently open-ended DayZ mod system which has led to rampant cheating and hacking. The new system looks to restrict how much a player can interact with the files, making the "server the umpire" and letting it call the shots on what exactly has happened, similar to the behaviour of an MMO with its server system. This week saw our lead programmer outline a dramatic plan to change the face of DayZ and how it will hit the world at the end of this year. Simply put, the application will move into a traditional client-server relationship which the server makes most of the decisions. This is the common architecture behind virtually every MMO currently out there, and it will be DayZ’s architecture when it releases.The new architecture planned for DayZ Standalone will also benefit greatly on server performance. Anything that isn't required - like zombie AI having flank manoeuvres or being able to reload - is being ripped out and "replacing it with an optimized solution that has players (the survivors) and AI (the zombies)." Such changes will greatly benefit both player and server administrators, whereas currently running a DayZ mod server is quite taxing. Dean goes on to say that "achieving this will be tough, as we are already crunching very hard. If this heavy optimization is as successful as it would rationally seem to be on paper, then we will be limited on player numbers not by performance, but map design." DayZ Standalone has not yet been given a release date.
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Posted 05:48pm 08/11/12
Posted 06:00pm 08/11/12
However, this isn't revolutionary and certainly isn't something that has only been in MMO's previously - other FPS games have had more or less authoritative servers. A BF3 hack exploited the dedicated server trusting the BF3 client and was patched quickly. ArmA2 was just incredibly open about what the clients could do, but as an incredibly boring walking simulator, it didn't appeal to the sort of people who'd cheat.
Posted 08:14pm 08/11/12
Posted 10:56pm 11/11/12
Posted 11:15pm 11/11/12