beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Dan @ 09:01pm 23/10/12 | 0 Comments
Organic Humans, an independent Australian developer, is preparing to launch a crowdfunding venture for their hopeful horror-themed first person exploration game Montas. Studio founder
Garth Robertson informs us that they'll be kicking off a campaign over on indiegogo, appropriately on Halloween, to help get the game over the finish line for PC and Mac.
Montas is a first person exploration experience that focuses heavily on immersion, atmosphere, story and interactivity. The player is cast into a dark and mysterious world with little introduction, and must do what is necessary to survive on a twisted ride full of intrigue and drama.
With an aim for atmospheric immersion, and building on Unreal Engine 3, Organic Humans intends Montas to be compatible with the forthcoming Oculus Rift head-mounted display, and describes an assortment of ambitious features that hope to set it apart from the standard first person games:
  • Run, hide or confuse your enemies
  • Use the environment to your advantage, if it's not already out to get you
  • Uncover vast underground labyrinths occupied by the unknown
  • Discover secret areas and complete optional adventures
  • Explore numerous environments and conditions; bright, dark, new, old, safe, dangerous, real and imaginary
  • Persistent death no longer forces the player to retrace progress after failure, instead changes the direction and story of the game
Check out the latest trailer below (here in HD), head over to Steam Greenlight to give them an upvote, and keep an eye out for the Indiegogo campaign in a few days.













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