hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Dan @ 09:01pm 23/10/12 | 0 Comments
Organic Humans, an independent Australian developer, is preparing to launch a crowdfunding venture for their hopeful horror-themed first person exploration game Montas. Studio founder
Garth Robertson informs us that they'll be kicking off a campaign over on indiegogo, appropriately on Halloween, to help get the game over the finish line for PC and Mac.
Montas is a first person exploration experience that focuses heavily on immersion, atmosphere, story and interactivity. The player is cast into a dark and mysterious world with little introduction, and must do what is necessary to survive on a twisted ride full of intrigue and drama.
With an aim for atmospheric immersion, and building on Unreal Engine 3, Organic Humans intends Montas to be compatible with the forthcoming Oculus Rift head-mounted display, and describes an assortment of ambitious features that hope to set it apart from the standard first person games:
  • Run, hide or confuse your enemies
  • Use the environment to your advantage, if it's not already out to get you
  • Uncover vast underground labyrinths occupied by the unknown
  • Discover secret areas and complete optional adventures
  • Explore numerous environments and conditions; bright, dark, new, old, safe, dangerous, real and imaginary
  • Persistent death no longer forces the player to retrace progress after failure, instead changes the direction and story of the game
Check out the latest trailer below (here in HD), head over to Steam Greenlight to give them an upvote, and keep an eye out for the Indiegogo campaign in a few days.













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