bloody outrageous!
Avalanche Studios has chosen a "generic" US voice for Max from their forthcoming Mad Max videogame. As Aussies and fans of the fiction, we can't let this stand. Sign our petition!
Original Sin?
We have a chat with Warner Bros Montreal about their mammoth task of taking up a Batman Arkham entry. Are they up for the task? Click here to find out!
Yarrrr!
AusGamers takes an advanced look at Assassin's Creed IV: Black Flag the popular series' foray into piracy. Click through for both our dev interview or preview
boo!
AusGamers caught up with Infinity Ward veteran Mark Rubin to talk about Call of Duty: Ghosts. We discuss servers, mods, player handholding and more. Click here!
Post by Dan @ 12:44pm 18/10/12 | 3 Comments
When Ukrainian developer GSC Game World dissolved during the process of S.T.A.L.K.E.R. several team members formed the new independent studios Vostok Games, and UnionStudio. Yet another indie collective named Summon Games has also formed from GSC castaways, and their hopeful side-scrolling space shooter is vying for attention over on Steam Greenlight (via VG247):
Formed by Denis Matveenko and Eugeny Yatsuk when GSC Game World were forced to postpone development on S.T.A.L.K.E.R. 2, the duo formed Sumom Games with an aspiration to “create interesting, challenging and original games” which combine elements from some of their favorite genres.

...“It was difficult for us to take this step when we previously had a job with a salary and all. It was quite scary actually, but the GSC layoffs provided the impulse that pushed us to start doing what we really wanted to do.”

In Humans Must Answer, players take on the roll of a pilot on board a Scout ship called The Golden Eagle, manned by a crew of “intelligent and dangerous chickens.”
Watch the trailer below, an head over to Steam Greenlight to offer an upvote if it floats your interstellar boat.













Latest Comments
do0b
Posted 01:27pm 18/10/12
i dont know why they even bothered making this?
joerocket10r
Posted 07:03pm 18/10/12
R-TYPE
Kimbo
Posted 06:55pm 20/10/12
IKARUGA!


Ikaruga's gameplay centers primarily around the polarity mechanic. Only bullets of an opposite polarity can kill the player. Same-color bullets are absorbed and converted into energy for the game's special weapon, a homing laser. Switching the ship's polarity also changes the color of the ship's bullets, and shooting an enemy using opposite-polarity bullets will cause double damage. Thus, much of the challenge of Ikaruga comes from careful polarity-switching, choosing between high damage and (relative) invulnerability. This is especially true when fighting bosses, as they often fire bullets of both colors in overlapping patterns. The game also presents navigational challenges where the player must maneuver through continual streams of weapons fire, using their shields to absorb one color while avoiding the others.
Stage 2 boss fight; the player uses the polarity system to absorb the enemy fire.

Skilled players may also perform combination "chains" for points. A chain occurs when three enemies of the same polarity are destroyed consecutively. The more sets of three enemies that are dispatched in a row, the more points are acquired, eventually rewarding the player with an extra chance/life. On the opposite end of the spectrum is the entirely original "bullet eater" or "dot eater" strategy, wherein the player does not shoot enemies, including bosses, which retreat after a set period.

http://en.wikipedia.org/wiki/Ikaruga#Gameplay

That and Xenon 2 and Tyrian 2000.
Commenting has been locked for this item.
 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2013 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development, hosted by Mammoth VPS.