CoD: Ghosts
CoD: Ghosts
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Injustice Reviewed!
We take NetherRealm's Injustice: Gods Among Us for the review spin and walk away very happy with what the MK creators have built here. Click for the review!
Post by Eorl @ 12:37pm 16/10/12 | 5 Comments
The Pokemon universe has been a staple in the video game industry since its first inception in 1996, with the original 150 Pokemon playing a huge part in any GameBoy fans life. Fast forward to now and we have over 600 Pokemon available to catch through several GameBoy and Nintendo DS editions, with the latest game being Pokemon Black and White Version 2.

We had our Pokemon expert Jickle test the long grass to see what has come out of the latest title for DS, and the first Pokemon game to be part of a continuing story.
The game is obsessed with proving that it’s not exactly the same as its predecessors, despite spending so much time in the same places, with many of the same characters and so few truly new Pokémon.
Check out the review for more.












Latest Comments
Ryan
Posted 11:45pm 16/10/12
"We’re going to get sick of this formula eventually, surely"
NEVER.
Nerf Lord
Posted 11:57pm 16/10/12
I got sick of it in the last game, and quit before the elite 4. :(

Though then finished FireRed, so I think that I just didn't like the second half of the last game.
jmw2689
Posted 07:33am 17/10/12
I can't believe there's still no mass-transfer of pokemon from one game to another. Like if you 'caught them all' in the previous version but wanted to enjoy some of the new content in these games, you have to perform tedious trades with yourself, which also means catching a discardable pokemon for every one you want to bring over. Its pretty idiotic that Nintendo still haven't implemented a better trade system after so many generations of pokemon games.

I'm glad they finally made more characters available earlier in the game this time around. Previously everyone would have near-identical teams because half the pokemon weren't encountered until after the storyline was completed.

I think one of the best features in this generation is also one of my biggest gripes; they added a hardcore difficulty mode but it is only available after you BEAT the game in ONE version. Honestly why not just have difficulty settings available from the very beginning, in both versions. Nintendo makes some terrible decisions. Especially since the change in difficulty affects the entire game and would greatly increase the challenge of early parts of the game. And if you trade for the 'challenge mode key' (which can only be done over infra-red to my knowledge) but then start a new game, it erases the key as part of your old savegame data, making it hugely impractical to play the game the way you want to from the start.

And at the end of the day I'll still be playing it.
Jickle
Posted 11:28am 17/10/12
Yeah, I was excited when I read about 'Hard mode' in the instruction manual...until I realised just how impractical actually activating it was.
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