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Post by Dan @ 10:23am 15/10/12 | 5 Comments
![]() The armies of the Burning Hells are about to become a lot more hellacious. In patch 1.0.5, we’ll be introducing DiabloWikiMonster Power, a new system designed to give players more control over how challenging enemies are in each difficulty setting. Similar to the “Players X” command in Diablo II, Monster Power gives Diablo III players the option to increase the health and damage of monsters according to different “power levels” — and in return, they’ll receive scaling bonuses to their adventure stats (including experience, Magic Find, and Gold Find) as well as more drops.Additionally, IncGamers notes that the first Hardcore character to reach the end-game objective of Paragon 100 is a Wizard, as played by EU gamer Azimuth. A celebratory video of his achievement can be watched below.
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Posted 11:43am 15/10/12
Posted 01:40pm 15/10/12
so, how about that auction house eh?
last edited by paveway at 13:40:43 15/Oct/12
Posted 02:05pm 15/10/12
It seems to me that anyone with eyes in their head could easily see that the average gamer was going to struggle with the difficulty of D3. So would it not be plausable that they kept the game deliberately to hard in order to prevent people from smashing to soon and moving on? Once they see a significant drop in player numbers they start to dial back the difficulty to try and retain player numbers?
I could way the hell off the mark here but id like to hear what other people think.
last edited by Taipan at 14:05:43 15/Oct/12
Posted 06:42pm 15/10/12
Posted 04:52pm 16/10/12