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Post by Dan @ 10:23am 15/10/12 | 5 Comments
Blizzard's official Diablo 3 blog has been updated with a detailed overview of the v1.0.5 patch's new Monster Power feature (via IncGamers):
The armies of the Burning Hells are about to become a lot more hellacious. In patch 1.0.5, we’ll be introducing DiabloWikiMonster Power, a new system designed to give players more control over how challenging enemies are in each difficulty setting. Similar to the “Players X” command in Diablo II, Monster Power gives Diablo III players the option to increase the health and damage of monsters according to different “power levels” — and in return, they’ll receive scaling bonuses to their adventure stats (including experience, Magic Find, and Gold Find) as well as more drops.

The option to adjust Monster Power will be available to all players starting at level 1 through the Quest Selection window, and can be adjusted separately for DiabloWikiNormal, DiabloWikiNightmare, DiabloWikiHell, and DiabloWikiInferno difficulties.
Additionally, IncGamers notes that the first Hardcore character to reach the end-game objective of Paragon 100 is a Wizard, as played by EU gamer Azimuth. A celebratory video of his achievement can be watched below.













Latest Comments
Dodgymon
Posted 11:43am 15/10/12
The most amazing thing about reaching 100 paragon is that he didnt die of boredom first
paveway
Posted 01:40pm 15/10/12
what in the actual fuck are they doing to this game lol

so, how about that auction house eh?

last edited by paveway at 13:40:43 15/Oct/12
Taipan
Posted 02:05pm 15/10/12
Wonder if they have any stats reguarding game difficulty and how it relates to the retention rates of players? After a few years of playing wow and watching how they dialed down difficulty i have to wonder if they think they have found a system of dumbing down a game in order to maximize the retention of its player base?

It seems to me that anyone with eyes in their head could easily see that the average gamer was going to struggle with the difficulty of D3. So would it not be plausable that they kept the game deliberately to hard in order to prevent people from smashing to soon and moving on? Once they see a significant drop in player numbers they start to dial back the difficulty to try and retain player numbers?

I could way the hell off the mark here but id like to hear what other people think.

last edited by Taipan at 14:05:43 15/Oct/12
Dodgymon
Posted 06:42pm 15/10/12
1.03 made it heaps easier and imo they got pretty much everything right in 1.04. It was a shame the game didn't come out as 1.04. I am confident 1.05 will kill any remaining players and no one will play it until PvP comes out. Then it will depend on whether they mess that up as well
Enska
Posted 04:52pm 16/10/12
haha, the illustrious PvP patch. wouldn't be surprised if that comes out after WoW's next expansion.
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