hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Steve Farrelly @ 01:14pm 11/10/12 | 0 Comments
In a recent interview with Treyarch Communications Director, John Rafacz, we asked him to address the naysayers and haters on why they shouldn't be so quick to dismiss Call of Duty: Black Ops II.

"Bottom line: because Black Ops II offers a number of things that people just have never seen in a Call of Duty game before," Rafacz said. "Whether it’s the Strikeforce levels, or create-a-class in single-player. In multiplayer, the idea of the allocation system, with create-a-class; the wildcards, that break the rules, and let you do things like throw three attachments on your primary weapon, or even loadout all on perks and jump into a game with just a knife.

"Then what we’re doing on the eSports front with CODcasts, and live-streaming, league play; then the ambitious fiction and world that is zombies," he added. "There is literally something here for everyone, and many of the new features are things that bring dynamics to Call of Duty that you just haven’t seen before."

The rest of the interview covers more zombies, single-player create-a-class Strikeforce and much more.

Click here for the full video interview feature.





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