shark week, all week
Depth is one of the best games you may have never heard of, and we've gone hands-on with it and had a chance to chat to the team behind it. Check out both features!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 01:14pm 11/10/12 | 0 Comments
In a recent interview with Treyarch Communications Director, John Rafacz, we asked him to address the naysayers and haters on why they shouldn't be so quick to dismiss Call of Duty: Black Ops II.

"Bottom line: because Black Ops II offers a number of things that people just have never seen in a Call of Duty game before," Rafacz said. "Whether it’s the Strikeforce levels, or create-a-class in single-player. In multiplayer, the idea of the allocation system, with create-a-class; the wildcards, that break the rules, and let you do things like throw three attachments on your primary weapon, or even loadout all on perks and jump into a game with just a knife.

"Then what we’re doing on the eSports front with CODcasts, and live-streaming, league play; then the ambitious fiction and world that is zombies," he added. "There is literally something here for everyone, and many of the new features are things that bring dynamics to Call of Duty that you just haven’t seen before."

The rest of the interview covers more zombies, single-player create-a-class Strikeforce and much more.

Click here for the full video interview feature.





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