CoD: Ghosts
CoD: Ghosts
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We are all we’ve got. Watch the full trailer for Call of Duty: Ghosts.
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We take Naughty Dog's latest graphical masterpiece for a gameplay spin to see if it handles as well as it looks and sounds. Click here for our full hands-on preview!
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Ahead of the Xbox One reveal, AusGamers had a chance to see Call of Duty: Ghosts up close and in person. We also spoke with CoD VP of product Daniel Suarez. Click here!
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We take NetherRealm's Injustice: Gods Among Us for the review spin and walk away very happy with what the MK creators have built here. Click for the review!
Post by Steve Farrelly @ 01:14pm 11/10/12 | 0 Comments
In a recent interview with Treyarch Communications Director, John Rafacz, we asked him to address the naysayers and haters on why they shouldn't be so quick to dismiss Call of Duty: Black Ops II.

"Bottom line: because Black Ops II offers a number of things that people just have never seen in a Call of Duty game before," Rafacz said. "Whether it’s the Strikeforce levels, or create-a-class in single-player. In multiplayer, the idea of the allocation system, with create-a-class; the wildcards, that break the rules, and let you do things like throw three attachments on your primary weapon, or even loadout all on perks and jump into a game with just a knife.

"Then what we’re doing on the eSports front with CODcasts, and live-streaming, league play; then the ambitious fiction and world that is zombies," he added. "There is literally something here for everyone, and many of the new features are things that bring dynamics to Call of Duty that you just haven’t seen before."

The rest of the interview covers more zombies, single-player create-a-class Strikeforce and much more.

Click here for the full video interview feature.





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