beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Dan @ 12:05pm 10/10/12 | 0 Comments
The Xbox 360 doesn't offer the kind of mod support that PC players in their most moddable games, but Halo's Forge mode (first introduced in 2007's Halo 3) does enable an outlet for user-created content that is at least better than many other locked-down games.

Today, Gamespot is featuring a new trailer that showcases Forge Mode in the upcoming Halo 4, and details and demonstrates a bunch of new features that have been added this time around, including an ordinance system, palette selection, gravity volumes, and a stack of other interface tweaks to increase the user-friendliness of the whole thing.
Create beautiful maps almost by accident in Halo 4's overhauled Forge mode. Kynan Pearson and Lori Zawada walk us through the improvements to Forge.
Check it out below.

Halo 4 is due on November 6th 2012, exclusive to Xbox 360.






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