hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Dan @ 12:05pm 10/10/12 | 0 Comments
The Xbox 360 doesn't offer the kind of mod support that PC players in their most moddable games, but Halo's Forge mode (first introduced in 2007's Halo 3) does enable an outlet for user-created content that is at least better than many other locked-down games.

Today, Gamespot is featuring a new trailer that showcases Forge Mode in the upcoming Halo 4, and details and demonstrates a bunch of new features that have been added this time around, including an ordinance system, palette selection, gravity volumes, and a stack of other interface tweaks to increase the user-friendliness of the whole thing.
Create beautiful maps almost by accident in Halo 4's overhauled Forge mode. Kynan Pearson and Lori Zawada walk us through the improvements to Forge.
Check it out below.

Halo 4 is due on November 6th 2012, exclusive to Xbox 360.






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