Cam Lee Inquisition
Dragon Age: Inquisition producer Cameron Lee has become a fixture here at AusGamers. The Aussie ex-pat took tie out of his Gamescom duties to chat with us again. Check it out!
Wrestling Time
We take a look at 2K Games' latest WWE contender and find out just what the game has in store for fans of the wrestling series. Click here for our full preview!
Resident Evil Within
The Evil Within is creeping up just around the release corner, so we decided to take a look back at Shinji Mikami's incredible Resident Evil 4. Click here for more!
fella!
Wrapping up a tour in Australia and with Summerslam dominating August, we had a chance to chat with the Great White himself, Sheamus! Check it out right here!
Post by Steve Farrelly @ 09:27pm 09/10/12 | 0 Comments
We recently caught up with Hitman: Absolution art-director, Roberto Marchesi, to talk to him about the recently unveiled online Contracts Mode for Hitman: Absolution and cornered him on crafting a dynamic AI not only for the new mode, but also for the full game and what it means to remain true to the Hitman series roots amidst a tough field of assassin competitors these days, especially this year.

"The AI has different states, on what type of level you are. But what is very interesting about it, is that the AI -- how we set it up -- talks a lot among each other, it has to share knowledge," Roberto explained to us about Hitman: Absolution's AI systems.

"For instance, if the first cop finds a dead body, he will get alerted and start to be agitated. If there are no cops in the vicinity, he won’t be able to share this knowledge, so the other cops on the level will not be alerted. The moment that he meets another one, they can share this knowledge and they’ll both be on the lookout for you, but until that point, it’s not a hive mind, they have to talk to each other."

As usual, we have this interview in both video and transcript format, though I am particularly handsome in this one, so I suggest video ;)

Click here for more.





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