We take The Coalition's bar-raising Gears of War 4 for a hands-on spin and find it knows Gears best!
Grinding Familiar Yet Awesome Gears - Hands-On Gears of War 4!
Ahead of next month's release get a quick rundown on what to expect.
A Look at the Maps and Modes of Battlefield 1
We chat with the game's lead designer on its origins and beyond!
Interview: Ubisoft Dishes up on Star Trek Bridge Crew
The console formerly known as the PlayStation Neo has finally been revealed as the 4K HDR-ready PlayStation 4 Pro
Sony Announces the More Powerful PlayStation 4 Pro
Post by Steve Farrelly @ 09:27pm 09/10/12 | 0 Comments
We recently caught up with Hitman: Absolution art-director, Roberto Marchesi, to talk to him about the recently unveiled online Contracts Mode for Hitman: Absolution and cornered him on crafting a dynamic AI not only for the new mode, but also for the full game and what it means to remain true to the Hitman series roots amidst a tough field of assassin competitors these days, especially this year.

"The AI has different states, on what type of level you are. But what is very interesting about it, is that the AI -- how we set it up -- talks a lot among each other, it has to share knowledge," Roberto explained to us about Hitman: Absolution's AI systems.

"For instance, if the first cop finds a dead body, he will get alerted and start to be agitated. If there are no cops in the vicinity, he won’t be able to share this knowledge, so the other cops on the level will not be alerted. The moment that he meets another one, they can share this knowledge and they’ll both be on the lookout for you, but until that point, it’s not a hive mind, they have to talk to each other."

As usual, we have this interview in both video and transcript format, though I am particularly handsome in this one, so I suggest video ;)

Click here for more.



hitman: absolutioninterviewio interactiveausgamers interviewvideo interview
Buy now from Green Man Gaming for only GBP£17.99 (USD$19.99 on Steam)!
(compare all prices)





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.