hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Steve Farrelly @ 09:27pm 09/10/12 | 0 Comments
We recently caught up with Hitman: Absolution art-director, Roberto Marchesi, to talk to him about the recently unveiled online Contracts Mode for Hitman: Absolution and cornered him on crafting a dynamic AI not only for the new mode, but also for the full game and what it means to remain true to the Hitman series roots amidst a tough field of assassin competitors these days, especially this year.

"The AI has different states, on what type of level you are. But what is very interesting about it, is that the AI -- how we set it up -- talks a lot among each other, it has to share knowledge," Roberto explained to us about Hitman: Absolution's AI systems.

"For instance, if the first cop finds a dead body, he will get alerted and start to be agitated. If there are no cops in the vicinity, he won’t be able to share this knowledge, so the other cops on the level will not be alerted. The moment that he meets another one, they can share this knowledge and they’ll both be on the lookout for you, but until that point, it’s not a hive mind, they have to talk to each other."

As usual, we have this interview in both video and transcript format, though I am particularly handsome in this one, so I suggest video ;)

Click here for more.





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