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Post by Eorl @ 12:20pm 09/10/12 | 6 Comments
ArenaNet has showcased a new blog post which seeks to give a guided outline into what structured player vs player entails in Guild Wars 2. Featuring a quite extensive guide into the three different areas for structured PVP, where players team up and fight against each other in tournament like arenas, the blog post sees developer Jonathan “Chaplan” Sharp talking about just some of the current and future implementations for sPVP.
Structured Player vs. Player (sPvP) is a core feature in Guild Wars 2, and it’s quite massive. The features we want to add to sPvP, to use an analogy, are like an iceberg…It’s more than we’ve been able to say so far. And like all our other game types, we talk about sPvP features when they’re ready. We shipped the game with some key features, but a lot of features we wanted to show at release simply weren’t ready. So now we’d like to start talking about some coming features that, until now, have been beneath the surface of the ocean on our metaphorical iceberg.
The guide is quite a lengthy read, and covers everything from the currently free automated tournaments to the upcoming paid-entry tournaments and custom arenas. For those who are looking for that bit extra to do in-game, make sure you check it out for a great in-depth review of just where Guild Wars 2 is in regards to sPVP and its future plans.





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Latest Comments
infi
Posted 12:43pm 09/10/12
I hope they change PvP for melee. At the moment there is simply no point going into PvP with a melee character.
Taipan
Posted 01:55pm 09/10/12
Wvw is pretty harsh on melee but spvp i have seen melee really do well
Midda
Posted 04:05pm 09/10/12
I hope they change PvP for melee. At the moment there is simply no point going into PvP with a melee character.

I've only played it a little, but as a thief, I was able to shadowstep in, quickly destroy someone, then stealth and run away. It was purely melee and pretty effective (only for a single target), but I haven't tried any other classes.
Eorl
Posted 04:41pm 09/10/12
Casters will always benefit in sPVP due to having their AoE spells that will hit multiple targets, and also a lot larger range for slowing enemies down (i.e. elementalist ice ground spell that slows enemies). Melee never "suffer" persay, it's just difficult for one to multitask as they have to concentrate on only one target, albeit they can deal a lot of damage to that one target.

Thief is a great example, I played a match with my thief and annihilated enemies when I got them one on one, but if they caught me with 2 or more of their team I was done for. It's going to be a balancing issue plus a gameplay issue, so overtime it will be tweaked here and there to be more friendly, but I have faith in ArenaNet especially with how well sPVP was in Guild Wars.
Keato
Posted 10:19am 10/10/12
, but as a thief, I was able to shadowstep in, quickly destroy someone, then stealth and run away.


yeah, every MMO has struggled with melee either "OMG I can't kill anyone" to "Stealth - stab - pwn, run away".
sidochrome
Posted 03:39pm 10/10/12
Melee never "suffer" persay...


Per se - a Latin phrase meaning "in itself".
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