Follow on for our second entry in the on-going review of World of Warcraft's fifth expansion, Warlords of Draenor
World of Warcraft: Warlords of Draenor: Day 8 - Garrisons
We chat with Blizzard's Hearthstone team on all the juicy info about the first expansion to highly-successful card game Hearthstone
Hearthstone: Goblins vs Gnomes Developer Interview
We take a nostalgic look back at one of the best N64 games to ever be made, The Legend of Zelda: Majora's Mask
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Post by Dan @ 11:37am 08/10/12 | 0 Comments
Obsidian Entertainment has a great track record for supporting community modding in their products, so it was expected that their Kickstarter crowdfunded venture Project Eternity would be no different. This has no been confirmed in the project's latest update, which explains that the popular Nexusmods repository will be the officially recognised place for Project Eternity modders to share their creations.
Our plan is to release our file-format information and expose as much of the data in the game as possible for you to extend and edit. We traditionally do not "hard-code" numbers so that our designers, and you, have the power to easily change and iterate on RPG data. We also plan on releasing localization tools to let communities around the world create localized versions for languages we are not translating Project Eternity into.

As we get more familiar with Unity during production, we will be extending Project Eternity even more for mod makers. Look forward to announcements in the months ahead as we make further progress and can provide you with more information about tools and mod support.
With nine days remaining, the project has already raised over US2.4M in pledges from over 53,000 backers. Further stretch goals of additional classes, and a custom mercenary hiring system called the adventurers hall have also been promised once the funding passes $2.5M and $2.6M respectively --and at this stage, there's little reason to suspect that it won't.



obsidian entertainmentproject eternitykickstarter





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