to the moon, athena
AusGamers caught up with 2K Australia and Randy Pitchford to discuss the recently revealed Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Welcome to Planet Nexus
We take a brief dip in the MMO pool with Carbine Studios' WildStar, and find out just what Planet Nexus has in store for us. Check it out in our preview for more!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
Trial By Dirt Bike
We take a look at the fourth title in the Trials series, and the first to hit next-gen platforms. Does it live up to the name? Find out in our review!
Post by Dan @ 11:37am 08/10/12 | 0 Comments
Obsidian Entertainment has a great track record for supporting community modding in their products, so it was expected that their Kickstarter crowdfunded venture Project Eternity would be no different. This has no been confirmed in the project's latest update, which explains that the popular Nexusmods repository will be the officially recognised place for Project Eternity modders to share their creations.
Our plan is to release our file-format information and expose as much of the data in the game as possible for you to extend and edit. We traditionally do not "hard-code" numbers so that our designers, and you, have the power to easily change and iterate on RPG data. We also plan on releasing localization tools to let communities around the world create localized versions for languages we are not translating Project Eternity into.

As we get more familiar with Unity during production, we will be extending Project Eternity even more for mod makers. Look forward to announcements in the months ahead as we make further progress and can provide you with more information about tools and mod support.
With nine days remaining, the project has already raised over US2.4M in pledges from over 53,000 backers. Further stretch goals of additional classes, and a custom mercenary hiring system called the adventurers hall have also been promised once the funding passes $2.5M and $2.6M respectively --and at this stage, there's little reason to suspect that it won't.












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