shark week, all week
Depth is one of the best games you may have never heard of, and we've gone hands-on with it and had a chance to chat to the team behind it. Check out both features!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 01:35pm 21/09/12 | 0 Comments
We had a chance to speak with Dishonored's executive producer, Julien Roby, in what will likely be our last Arkane interview ahead of the game's release next month.

Topics discussed include the game's main-story play-time, the potential for speed runs, PC key-binding, gameplay systems and what didn't make it in. Transmedia is also pitched, along with level design, how the game's ending will reflect your in-game actions and what subtle changes players can also expect based on their play-style.

Click here for the full interview.





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