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Post by Eorl @ 11:20am 20/09/12 | 4 Comments
![]() Yes, we want to do more content post launch. For level design specifically, new map scrolls for endgame, phase beast portal rooms, and more variations of already existing levels so there is even more randomization where we feel it is beneficial. We will just have to wait and see how fans react, and what they ask for and try to accommodate if we can.One of the many other interesting questions asked was why exactly the team sells their games for only $20, something that Max Schaefer answers quite well: We sell for $20 because we want a bigger community, and for people all over the world to enjoy our game. Not everyone has $60 lying around. Plus, digital distribution, like on Steam, makes this more economically viable for a company like us. We couldn't make money selling $20 boxes only, but we'll do fine with this price because of the trend towards digital distribution.With plenty more discussions including why anti-piracy measures aren't effective, then head over to the official page for a great read on what to expect from Torchlight 2. You can also check out our fresh review of the game and what we thought of the rapidly clicking hack-and-slash title.
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Posted 11:56am 20/9/12
This is the best attitude.
Posted 04:46pm 20/9/12
Posted 08:51pm 20/9/12
Piracy has MADE companies sales they wouldn't have previously gotten from me. I suspect a lot of other people do too.
For instance: Saints Row 3, Sanctum, Crysis, Battlefield series of games and the list goes on for much MUCH longer.
Posted 11:02pm 20/9/12