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Post by Dan @ 01:29am 18/09/12 | 16 Comments
The game's existence was hardly a secret, as the developer had previously announced their intentions to source community feedback, and even mentioned some other games they were looking at for inspiration, but today, BioWare has revealed the game's title and a couple of new details about what they're now calling Dragon Age 3: Inquisition (thanks Nerfy).

The biggest reveal is that the game is being built on EA's popular Frostbite 2.0 engine technology, the impressive tech developed by DICE for Battlefield 3, and more recently seen in Need for Speed: The Run, and the upcoming Medal of Honor Warfighter and Command & Conquer.
“The Dragon Age team has been working on Dragon Age 3: Inquisition for almost two years now,” said Aaryn Flynn, General Manager of BioWare Edmonton and BioWare Montreal. “We’ve been poring over player feedback from past games and connecting directly with our fans. They haven’t held back, so we’re not either. With Dragon Age 3: Inquisition, we want to give fans what they’re asking for – a great story with choices that matter, a massive world to explore, deep customization and combat that is both tactical and visceral.”
A release target of "late 2013" has also been revealed, perhaps hinting that it might be a launch title on any next-gen consoles that might be landing around that time, but no platforms have actually been officially confirmed.

The only media available for the game at present, is a rather uninteresting logo.












Latest Comments
Scooter
Posted 09:51am 18/9/12
I hope they don't fuck it up like they did to DA2
ravn0s
Posted 10:14am 18/9/12
even if it's shit, it will at least be pretty.
Lynx
Posted 11:47am 18/9/12
I hope they change the art style, did not like DA2's art style at all.
Though don't go with DA's style, try something new again.
Tollaz0r!
Posted 02:49pm 18/9/12
I have very little faith that DA3 will be any good, DA2 was horrible. As a cRPG it will probably fail, as some random action/adventure it might do alright.

Not only that but they are contesting with what are some very high caliber cRPG that will becoming out in the next year or two. Wasteland2, Shadowrun Returns, Project Eternity. DA1 was a big success partly because the cRPG space was grossly starved, people bought it because it was the best thing offered to them for a long time. Then DA2 came along and totally missed everything that cRPG fans want.

Not only that, these kickstarter funded games won't have to bend to the will of a risk-adverse publisher and drop/include features that are perceived to be 'vital' to a big selling game.

Good luck with DA3, I hope it proves me wrong.
Khel
Posted 03:02pm 18/9/12
I didn't mind DA2, it wasn't great, but I still played it all the way through. Definitely plenty of room for improvement though, looking forward to what they do with DA3 since they've had a decent amount of time to work on it (unlike DA2). I just hope it doesn't go backwards, convoluted number-heavy systems belong in the RPGs of the past, if they made Dragon Age 3 like Mass Effect 3 I'd be pretty happy. Probably room for a few more systems than ME3 had since it was more tilted towards action, but that streamlined approach is the way to go imo. And tell an awesome story, DA2's story was a bit meh. Felt more like the setup for the actual story.
Hogfather
Posted 03:04pm 18/9/12
convoluted number-heavy systems belong in the RPGs of the past

Complex combat systems are bread and butter for RPG fans. Its like taking out the complexity of sim city.

What they need is a dumbed-down wrapper for shitcunts who want to a-move through everything :p
Tollaz0r!
Posted 03:20pm 18/9/12
Khel, games like Mass Effect are more akin to Action/Adventure games.

There is a whole legion of people like me who want those complex numbers and systems. Not only do we want those, we want them to coexist in such a way that different character rolls are played fundamentally different. Not just using different weapons/armour but entirely different ways to come at problems, and even vastly branching story archs.

That was the big disparity between Dragon Age 1 & 2. DA1 attempted to deliver a cRPG experience similar to games like Baldurs Gate, of which it did reasonably well. The sequel, however, ditched all that for a grab at the Mass Effect crowd,an entirely different genera. The majority of people bitching about DA2 do so because they took away our numbers! (and also repeating dungeon/houses O God that was bad).

Hence why I call these games cRPG to try and highlight that they are the complex systems and number games. The world seems to have bestowed (incorrectly IMO) the RPG label to games like Mass Effect, Diablo and Borderlands, so the cRPG label at attempts to refine that because it seems we are stuck with calling adventure games RPG's.

Khel
Posted 04:27pm 18/9/12
It can be as complex at it wants behind the scenes, but I don't see the point exposing that to the player and just complicating the game though. You can have fundamentally different character classes and complex systems without the player having to wade through a spreadsheet's worth of numbers to figure out their skills and applying mathematical equations to figure out whether this piece of armor is better than that piece of armor. That'd just feel like a step backwards to me.

The games of the past were great, and a lot can be learnt from looking back, but nothing can be learnt by sticking your head in the sand and pretending everything now is crap and everything back then was better. There was a good quote I read from the guys making the new Tex Murphy game, and they said (and I'm paraphrasing a bit) the trick is not to try and recreate the games people were playing 15 - 20 years ago, the trick is to use modern tech and make the game people remember playing 15-20 years ago.
Eorl
Posted 04:47pm 18/9/12
Girlfriend loved Dragon Age 2 so much she named her guinea pig Fenris and now hunts down games with the voice actor. I guess why it was hated so much was because it had been portrayed as the sequel to Dragon Age: Origins, a game which was bloody amazing and felt like a real modern day look at the older titles of the same genre. The problem was, it wasn't a sequel, but really a different path to what we were expecting.

I didn't enjoy it myself, felt too action-y and very similar to Mass Effect (which I can understand being the same developer), which I obviously didn't want. It is always hard though trying to make a sequel that has to either trump the previous title, or at least give the same feel and offer shiny new stuff to make you want to play it over the previous.
Tollaz0r!
Posted 04:41pm 18/9/12
without the player having to wade through a spreadsheet's worth of numbers to figure out their skills and applying mathematical equations to figure out whether this piece of armor is better than that piece of armor. That'd just feel like a step backwards to me.


It is called min/maxing where you do that, Rougelike games are particularly storng on that point.

I'm not saying games of today are crap. Mass Effect is a great game, an excellent Action/Adventure game with RPG elements. IMO Dragon age 2 was a pretty crap game, even when I remove my biased RPG glasses, it could have been heaps better if allowed to cook for another 6 months or so.

I totally understand that many players don't want to min/max and whatnot, and that is why Mass Effect and other pseudo-RPG's are popular.

As Eorl stated about Dragon Age 2, when a game calls itself a sequel it should not change genera. Dragon Age 2 did that to the bitter taste of many who very much liked Dragon Age 1. That was a marketing failure, not a game failure though.


I also don't want the same games as in the past, generally when you go back and play them the memory was heaps better. I don't go back to most games anymore for that reason.

Fallout: New Vegas has that feeling though from the older games, it is a great example of applying new technology to old ideas and doing well from it. You can easily see that by looking through RPG forums and finding a great deal of people who disliked Fallout 3 greatly but loved New Vegas, same game engine/perspective but a very different approach that captured a strong RPG experience.

Luckily for us Khel, the world is more then happy to cater to both our tastes, arguably you have the better catered for. At least until all these KickStarter games are released >:D
Khel
Posted 07:43pm 18/9/12
It is called min/maxing where you do that, Rougelike games are particularly storng on that point.


Yeah, but this is the same thing WoW has struggled with for years, choices like that aren't really very interesting choices. When the choice is "be awesome" or "be gimped" its not really much of a choice, and its even less of a choice when you can just go and google the best cookie cutter build that makes your numbers the highest.

If the numbers are behind the scenes and your choices are more along the lines of "You have 20 different abilities to choose from, all equally good at doing different things under different circumstances, now pick 5", thats a much more interesting choice imo than clicking the "Reroll" button till you get the best initial allocation of stats possible then using your remaining 30 points to make the best cookie cutter build for your class.
Khel
Posted 07:44pm 18/9/12
But yeah, each to their own, I just don't want Dragon Age to go that way, cos I'm looking forward to seeing what they do with the series, and that'd kinda kill it for me.
Tollaz0r!
Posted 07:52pm 18/9/12
If the numbers are behind the scenes and your choices are more along the lines of "You have 20 different abilities to choose from, all equally good at doing different things under different circumstances, now pick 5", thats a much more interesting choice imo than clicking the "Reroll" button till you get the best initial allocation of stats possible then using your remaining 30 points to make the best cookie cutter build for your class.



Just like Fallout 1&2. They nailed it so much. Hopefully they look at what they are up against and not even try to do the cRPG thing and keep up with the Mass Effect thing anyway.



Also, as the for min/max thing. The best games do it in such a way so that a very large possible set of combinations work, along with all sorts of equipments. The idea is to give the player interesting and varied choices.

last edited by Tollaz0r! at 19:52:40 18/Sep/12
Dan
Posted 07:51pm 18/9/12
They really just need to refine the mechanics of DA: Origins and continue the main story thread of that game, with Morrigan and the magic baby if they want to win people back.

Dragon Age wasn't overly complex, so I don't think these series would be right to head in that direction. There are plenty of people doing that niche thing (like all the mentioned Kickstarter projects), for people that want that. Dragon Age definitely has the potential for much wider appeal than that.

the mechanics don't need to become as simplified and accessible as Mass Effect, but there's no reason that the storyline and companions can't be equally as engaging.
Nerfy
Posted 05:22am 19/9/12
The two founders of Bioware have both just retired, which isn't promising. http://blog.bioware.com/2012/09/18/ray-muzyka-greg-zeschuk-retire/

Though it may be why the recent blog post announcing DAIII started off with describing how long the person had been at the company.
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