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Post by Dan @ 01:29am 18/09/12 | 16 Comments
![]() The biggest reveal is that the game is being built on EA's popular Frostbite 2.0 engine technology, the impressive tech developed by DICE for Battlefield 3, and more recently seen in Need for Speed: The Run, and the upcoming Medal of Honor Warfighter and Command & Conquer. “The Dragon Age team has been working on Dragon Age 3: Inquisition for almost two years now,” said Aaryn Flynn, General Manager of BioWare Edmonton and BioWare Montreal. “We’ve been poring over player feedback from past games and connecting directly with our fans. They haven’t held back, so we’re not either. With Dragon Age 3: Inquisition, we want to give fans what they’re asking for – a great story with choices that matter, a massive world to explore, deep customization and combat that is both tactical and visceral.”A release target of "late 2013" has also been revealed, perhaps hinting that it might be a launch title on any next-gen consoles that might be landing around that time, but no platforms have actually been officially confirmed. The only media available for the game at present, is a rather uninteresting logo.
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Posted 09:51am 18/9/12
Posted 10:14am 18/9/12
Posted 11:47am 18/9/12
Though don't go with DA's style, try something new again.
Posted 02:49pm 18/9/12
Not only that but they are contesting with what are some very high caliber cRPG that will becoming out in the next year or two. Wasteland2, Shadowrun Returns, Project Eternity. DA1 was a big success partly because the cRPG space was grossly starved, people bought it because it was the best thing offered to them for a long time. Then DA2 came along and totally missed everything that cRPG fans want.
Not only that, these kickstarter funded games won't have to bend to the will of a risk-adverse publisher and drop/include features that are perceived to be 'vital' to a big selling game.
Good luck with DA3, I hope it proves me wrong.
Posted 03:02pm 18/9/12
Posted 03:04pm 18/9/12
Complex combat systems are bread and butter for RPG fans. Its like taking out the complexity of sim city.
What they need is a dumbed-down wrapper for shitcunts who want to a-move through everything :p
Posted 03:20pm 18/9/12
There is a whole legion of people like me who want those complex numbers and systems. Not only do we want those, we want them to coexist in such a way that different character rolls are played fundamentally different. Not just using different weapons/armour but entirely different ways to come at problems, and even vastly branching story archs.
That was the big disparity between Dragon Age 1 & 2. DA1 attempted to deliver a cRPG experience similar to games like Baldurs Gate, of which it did reasonably well. The sequel, however, ditched all that for a grab at the Mass Effect crowd,an entirely different genera. The majority of people bitching about DA2 do so because they took away our numbers! (and also repeating dungeon/houses O God that was bad).
Hence why I call these games cRPG to try and highlight that they are the complex systems and number games. The world seems to have bestowed (incorrectly IMO) the RPG label to games like Mass Effect, Diablo and Borderlands, so the cRPG label at attempts to refine that because it seems we are stuck with calling adventure games RPG's.
Posted 04:27pm 18/9/12
The games of the past were great, and a lot can be learnt from looking back, but nothing can be learnt by sticking your head in the sand and pretending everything now is crap and everything back then was better. There was a good quote I read from the guys making the new Tex Murphy game, and they said (and I'm paraphrasing a bit) the trick is not to try and recreate the games people were playing 15 - 20 years ago, the trick is to use modern tech and make the game people remember playing 15-20 years ago.
Posted 04:47pm 18/9/12
I didn't enjoy it myself, felt too action-y and very similar to Mass Effect (which I can understand being the same developer), which I obviously didn't want. It is always hard though trying to make a sequel that has to either trump the previous title, or at least give the same feel and offer shiny new stuff to make you want to play it over the previous.
Posted 04:41pm 18/9/12
It is called min/maxing where you do that, Rougelike games are particularly storng on that point.
I'm not saying games of today are crap. Mass Effect is a great game, an excellent Action/Adventure game with RPG elements. IMO Dragon age 2 was a pretty crap game, even when I remove my biased RPG glasses, it could have been heaps better if allowed to cook for another 6 months or so.
I totally understand that many players don't want to min/max and whatnot, and that is why Mass Effect and other pseudo-RPG's are popular.
As Eorl stated about Dragon Age 2, when a game calls itself a sequel it should not change genera. Dragon Age 2 did that to the bitter taste of many who very much liked Dragon Age 1. That was a marketing failure, not a game failure though.
I also don't want the same games as in the past, generally when you go back and play them the memory was heaps better. I don't go back to most games anymore for that reason.
Fallout: New Vegas has that feeling though from the older games, it is a great example of applying new technology to old ideas and doing well from it. You can easily see that by looking through RPG forums and finding a great deal of people who disliked Fallout 3 greatly but loved New Vegas, same game engine/perspective but a very different approach that captured a strong RPG experience.
Luckily for us Khel, the world is more then happy to cater to both our tastes, arguably you have the better catered for. At least until all these KickStarter games are released >:D
Posted 07:43pm 18/9/12
Yeah, but this is the same thing WoW has struggled with for years, choices like that aren't really very interesting choices. When the choice is "be awesome" or "be gimped" its not really much of a choice, and its even less of a choice when you can just go and google the best cookie cutter build that makes your numbers the highest.
If the numbers are behind the scenes and your choices are more along the lines of "You have 20 different abilities to choose from, all equally good at doing different things under different circumstances, now pick 5", thats a much more interesting choice imo than clicking the "Reroll" button till you get the best initial allocation of stats possible then using your remaining 30 points to make the best cookie cutter build for your class.
Posted 07:44pm 18/9/12
Posted 07:52pm 18/9/12
Just like Fallout 1&2. They nailed it so much. Hopefully they look at what they are up against and not even try to do the cRPG thing and keep up with the Mass Effect thing anyway.
Also, as the for min/max thing. The best games do it in such a way so that a very large possible set of combinations work, along with all sorts of equipments. The idea is to give the player interesting and varied choices.
last edited by Tollaz0r! at 19:52:40 18/Sep/12
Posted 07:51pm 18/9/12
Dragon Age wasn't overly complex, so I don't think these series would be right to head in that direction. There are plenty of people doing that niche thing (like all the mentioned Kickstarter projects), for people that want that. Dragon Age definitely has the potential for much wider appeal than that.
the mechanics don't need to become as simplified and accessible as Mass Effect, but there's no reason that the storyline and companions can't be equally as engaging.
Posted 05:22am 19/9/12
Though it may be why the recent blog post announcing DAIII started off with describing how long the person had been at the company.