AusGamers’ Nathan “nachosjustice” Lawrence sits down with Assassin’s Creed Syndicate Game Director Scott Phillips to discuss what’s new for the yearly series.
Game Director Scott Phillips Talks Assassin’s Creed Syndicate
AusGamers own corn-chips-as-a-meal assassin, Nathan 'Nachos Justice' Lawrence goes hands-on with the latest Creed
Darwinism vs Revolution – We Play Assassin’s Creed Syndicate
Before the release of Halo 5 later this month, we go back to the beginning with a closer look at Halo: Combat Evolved.
Throwback Thursday - Halo: Combat Evolved (2001)
We take a closer look at Year 2 of Destiny, and come away impressed. And with some new weapons too.
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Post by Dan @ 10:18am 10/09/12 | 0 Comments
According to a report on Polygon, speaking with EA exec Frank Gibeau, the upcoming free-to-play release of Command & Conquer --previously known as Command & Conquer Generals 2 when it was originally announced as a traditional retail product-- will be getting some manner of singleplayer content, with Gibeau explaining that the free-to-play business model allows the developers to evolve the product to meet player demand, and that solo play was in high demand.
"Our intention with Command & Conquer is to create a triple-A experience," Frank Gibeau, president of EA Labels told Polygon in a recent interview. "And by that I mean we're using Frostbite tech, we're using very high-end graphics.

"Does that mean it's not going to have single-player? No, that's something we've obviously heard loud and clear that is important to people. The beauty of free-to-play, is that we can adjust and adapt to what we're hearing as opposed to, 'I'm sorry, it's two months from ship and it is what it is.' It's a very different model because you don't have to build as much. You build in response to your audience."
Command & Conquer is in development by the newly established BioWare Victory. Player registrations and a chance for eventual beta participation are still open over at

command and conquereabioware victory

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