beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 11:32am 07/09/12 | 3 Comments
This one is definitely for closet Nintendo fanboys, fans of GoldenEye and Rare, or games history aficionados. GDC has opened their vault to offer up full access to a presentation by the main guy behind GoldenEye on N64, Martin Hollis.

The GoldenEye Postmortem runs an hour long and features a lot of insight into the game's humble beginnings as well as tons of behind-the-scenes, and even snippets that have never been shown before. It's a fascinating look at how the industry worked back when the game was greenlit, and gives an interesting look at how games like this initially came abut.

Click here for Vault access.












Latest Comments
kappa
Posted 11:40am 07/9/12
Awesome. Will definitely check this out when I get home.
Nick
Posted 06:58pm 10/9/12
Sweet! Oh god I hope we get the XBLA version some way one day, I don't care how I just want it!
trog
Posted 08:26pm 10/9/12
These talks are always really, really, really good (the reason I go to GDC). These things are definitely worth watching if you're interested about the industry.
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