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Post by Eorl @ 12:46pm 06/09/12 | 0 Comments
![]() "Their biggest risk is not on the tech, not on the art, it's on the design," he insists. "You have to front-load that: it has to drive many of the other decisions.While the director still recognises the need for tools that can help create more efficient workflow, a greater focus on design needs to occur in order to lift gaming standards. Obviously the shift of focus won't mean developers will need to create a 100-page document on how to better improve the game, but simply giving a bigger precedence to game design and prototyping in the early stages of development is what Renaud is calling for. You can read more on the interview with Renaud Charpentier over at Edge.
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