Post by Steve Farrelly @ 10:26am 05/09/12 | 8 Comments
Hidetaka Miyazaki is worried people are turned off by the overbearing difficulty of his critically acclaimed dark fantasy hit, Dark Souls.
"I personally want my games to be described as satisfying rather than difficult," the director recently said in an interview with Metro. "As a matter of fact, I am aiming at giving players [a] sense of accomplishment in the use of difficulty. Having said that, however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play. This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games."
In response to how the PC version came about, and if they were surprised at the fan petition and desire for the game to come to the desktop platform, Miyazaki confesses they weren't prepared.
"I confess that we did not plan to create the PC version at all on our development schedule," he said. "So the petition campaign was absolutely [a] big surprise for us. I believe that the petition was one of the main factors that we finally determine on creating the PC version."
Dark Souls Prepare to Die edition is currently available on PC, while an updated console version is scheduled to land late October.
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