Post by Steve Farrelly @ 01:45pm 04/09/12 | 8 Comments
"So this totally ties back into the weapon-crafting feature, and the resource management, where you have to explore the world to find the best resources that get you the best parts, and the most badass weapons that you can make," Yara told us. "So this all ties in together, into that focus in our investment into making more options for our players to explore.
"If you are into weapon crafting, you can spend literally one hundred hours in this thing. If you want to explore all the beta-paths; if you want to replay with the co-op; it’s way more about choice in Dead Space 3: you can really spend a lot of time doing that."
The rest of the interview talks about how the UI changes depending on which environment you're in, resource-management, HALO jumps (and my dislike for its return here), creating tension, Peng and much, much more.
Click here for the full video interview feature.
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