Assassin's Creed 3 game director (and Aussie ex-pat), Alex Hutchinson, told AusGamers contributor Naren Hooson, that in hindsight the team may have underestimated the strength of the naval combat and Eastern seaboard open-world component of their game.
"When we looked into it we realised too that no one had done third-person action-adventure sailing, you know in this period," Hutchinson said.
"So we’re like, great, it’s brand new; it’s probably too risky to do as it’s own game. Although now I think it’s been successful enough that we probably underestimated it. But it felt like an appropriate and exciting risk to take.”
To find out just what success Alex is talking about, head into Naren's hands-on preview of the naval component, with even more from Alex as he sets sail for adventure.
Click here for the full feature.
Posted 11:39am 22/8/12
Posted 11:50am 22/8/12
On the AC3 wiki it's described as a historical action-adventure open world stealth video game. Looks like now they can call it a third person historical action-adventure open world stealth sailing video game.
And who decides where those hyphens go! If it were up to me third-person-historical-action-adventure-open-world-stealth-sailing (TPHAAOWSS) would be a genre up there with RPG, RTS and MMO.
Posted 11:52am 22/8/12
Can't wait for AC3 ... while brotherhood and revelations were great, they started to get a bit stale being stuck in that era
Posted 12:09pm 22/8/12
Posted 12:12pm 22/8/12
I agree, loved them independantly, but i too was a bit tired of being there for the overarching story.
Although the whole animus in an animus idea is probably going to happen at some point..