With the familiar battle-cry of "Go! Go! Go!", Valve has unlocked the official launch of the long-in-beta Counter-Strike: Global Offensive today (Thanks d^).
CS: GO expands on the classic team-based action gameplay that Counter-Strike pioneered. Featuring an arsenal of over 45 weapons, loads of maps, new game modes, new visuals, leaderboards and over 165 Steam Achievements.
PC users can find the game
on Steam at a globally-unified price point of US$14.99, and the Xbox 360 version is set to launch worldwide today and tomorrow (exact times and timezones weren't specified). North American PlayStation 3 users should be able to find the game on PSN now, with Europe and Australia expected to have access by tomorrow.
The official
Counter-strike blog features a rather impressive info-graphic charting big numbers from beta participation, clocking up over 24 million rounds played by 310,988 players who really love their Desert Eagles, M4A1s, AWPs and AK-47s. And by the look at the round outcome stats, terrorists win!
Posted 03:03pm 22/8/12
My boy wants to know this also. I just told him to google it.
Will watch responses with semi enthusiastic readiness.
Posted 03:08pm 22/8/12
Posted 03:13pm 22/8/12
steam for playstation
Posted 03:40pm 22/8/12
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Posted 04:17pm 22/8/12
Liking it so far, enjoyed the beta and being able to control bots after death is finally a nice addition. Molotovs are deadly, and can really change up escape routes when one exit is covered in fire. Guns feel a lot nicer, still has the old CSS/CS 1.6 feel which I like. Hopefully we can see a number of new mods and old mods, have yet to try the zombie one but I'm hearing good things.
Posted 04:26pm 22/8/12
I think my problem is that I hates CSS so much I barely played it. All my recollections of CS are from pre source so thy are hazy at best. The gunplay just feels awkward. Deagle is nice though, feels very similar to what I remember.
Posted 04:31pm 22/8/12
Posted 05:46pm 22/8/12
lol i've screwed myself so many times throwing molotovs. it doesn't look like you can throw the nades as far the ones in cs:s or the arc is weird because 50% of the time they don't clear the walls i try to throw them over and they bounce back to me.
Posted 05:58pm 22/8/12
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Posted 04:37am 24/8/12
Also there wasn't as much kind of alternative tactics and anything innovative (riot shield horror *smirk*) was shot down by 'community.' But the Decoy Grenades, Molotov Cocktails and the incendiary grenades put the game back where it should be. I'm also Valve listened to Jimmy Wisenhunt about the gun firing shaking when they were producing it from the get-go.
Also I like the way they've done the blur on the sniper rifles while moving zoomed in. Adds a bit more skill to pulling off shots.
Anyway gun shake shooting is in. I think it works. (Yes the video is old)
Also a lot of the pros are redesigning levels for more balanced comp play so I'm with it.
Also Wisenhunt & Corey Dunn do a nice talk section on Chokepoint:
http://www.youtube.com/playlist?list=PL36CA85A2E6A8683D&feature=plcp
Somewhere in the playlist there is a good talk about how pro teams were becoming really stupid just by running in @ competition and providing a real degree of intelligent entertainment, instead of planning and utilizing strategy to really make a 'good play' for the audience; really practicing things out.