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Post by Dan @ 09:12am 22/08/12 | 24 Comments
With the familiar battle-cry of "Go! Go! Go!", Valve has unlocked the official launch of the long-in-beta Counter-Strike: Global Offensive today (Thanks d^).
CS: GO expands on the classic team-based action gameplay that Counter-Strike pioneered. Featuring an arsenal of over 45 weapons, loads of maps, new game modes, new visuals, leaderboards and over 165 Steam Achievements.
PC users can find the game on Steam at a globally-unified price point of US$14.99, and the Xbox 360 version is set to launch worldwide today and tomorrow (exact times and timezones weren't specified). North American PlayStation 3 users should be able to find the game on PSN now, with Europe and Australia expected to have access by tomorrow.

The official Counter-strike blog features a rather impressive info-graphic charting big numbers from beta participation, clocking up over 24 million rounds played by 310,988 players who really love their Desert Eagles, M4A1s, AWPs and AK-47s. And by the look at the round outcome stats, terrorists win!





Buy now from SteamEU Only EUR€13.99!
(compare all prices)






Latest Comments
sleepy
Posted 03:03pm 22/8/12
I'm a pc gamer at heart but my mates keep telling me to buy it on ps3 so I figured I would. But how the fuck do I do that? I've never bough something from the store before, I head into the store and search, nothing, go to the store on my phone and search, nothing. How the hell do I order it? Any help would be appreciated


My boy wants to know this also. I just told him to google it.

Will watch responses with semi enthusiastic readiness.
ravn0s
Posted 03:08pm 22/8/12
it's most likely download only through the playstation network and xbox live.
arkter
Posted 03:13pm 22/8/12
I'm a pc gamer at heart but my mates keep telling me to buy it on ps3 so I figured I would. But how the fuck do I do that? I've never bough something from the store before, I head into the store and search, nothing, go to the store on my phone and search, nothing. How the hell do I order it? Any help would be appreciated

steam for playstation
fpot
Posted 03:40pm 22/8/12
Can PS3 users play PC users?
ravn0s
Posted 03:52pm 22/8/12
no they removed that feature.
Moridin
Posted 03:54pm 22/8/12
I wonder why? Though I have a fair idea :)
ravn0s
Posted 03:57pm 22/8/12
"The beta has proved we want to update not just the beta, but the game itself post-launch frequently on the PC," Valve's Chet Faliszek revealed to Joystiq. "To do that we need to separate the platforms so one doesn't hamstring the other. So for that, we have removed the idea of cross-platform play -- essentially make all platforms stronger by not mixing them."
Eorl
Posted 04:17pm 22/8/12
The guns all feel like complete garbage. Run around a corner, face to face with enemy CT, spray AK at point blank, hit nothing but air. I know spray is supposed be inaccurate as fuck but there's a thin line between random spray, and "Oh your bullets are going to be landing on the outside edges of your screen only. Have fun". 90% of my rounds are now Deagle + Armor + Nade. That's it.
Welcome to the Counter-Strike gun mechanics. I have no clue why but it just works, and you get use to it, especially with the new "updated" bullet hit interpretation.

Liking it so far, enjoyed the beta and being able to control bots after death is finally a nice addition. Molotovs are deadly, and can really change up escape routes when one exit is covered in fire. Guns feel a lot nicer, still has the old CSS/CS 1.6 feel which I like. Hopefully we can see a number of new mods and old mods, have yet to try the zombie one but I'm hearing good things.
Drummo
Posted 04:26pm 22/8/12
Welcome to the Counter-Strike gun mechanics. I have no clue why but it just works, and you get use to it, especially with the new "updated" bullet hit interpretation. Liking it so far, enjoyed the beta and being able to control bots after death is finally a nice addition. Molotovs are deadly, and can really change up escape routes when one exit is covered in fire. Guns feel a lot nicer, still has the old CSS/CS 1.6 feel which I like. Hopefully we can see a number of new mods and old mods, have yet to try the zombie one but I'm hearing good things.


I think my problem is that I hates CSS so much I barely played it. All my recollections of CS are from pre source so thy are hazy at best. The gunplay just feels awkward. Deagle is nice though, feels very similar to what I remember.
thermite
Posted 04:31pm 22/8/12
My theory is that any attempt to 'improve' the guns in CS makes it feel more like Unreal Tournament.
ravn0s
Posted 05:46pm 22/8/12

Liking it so far, enjoyed the beta and being able to control bots after death is finally a nice addition. Molotovs are deadly, and can really change up escape routes when one exit is covered in fire. Guns feel a lot nicer, still has the old CSS/CS 1.6 feel which I like. Hopefully we can see a number of new mods and old mods, have yet to try the zombie one but I'm hearing good things.


lol i've screwed myself so many times throwing molotovs. it doesn't look like you can throw the nades as far the ones in cs:s or the arc is weird because 50% of the time they don't clear the walls i try to throw them over and they bounce back to me.
ctd
Posted 05:58pm 22/8/12
Played a bit in the beta and didn't really get into it. I guess after 12 years of playing CS off and on I could be over the same maps/guns/game finally :P
Whoop
Posted 06:02pm 22/8/12
aww nuts, have to wait for next month to get it :(
kirkoswald
Posted 06:23pm 22/8/12
cs:go beta = full release..... so ive been playing the full game for the last 2 weeks... :(
Kimbo
Posted 04:37am 24/8/12
I used to be a Conscientious objector against Counter Strike @ LANs after 2006 cause of CS:S and that is all that they'd play. Sure there would be Quake 3 but not as much as the later.

Also there wasn't as much kind of alternative tactics and anything innovative (riot shield horror *smirk*) was shot down by 'community.' But the Decoy Grenades, Molotov Cocktails and the incendiary grenades put the game back where it should be. I'm also Valve listened to Jimmy Wisenhunt about the gun firing shaking when they were producing it from the get-go.

Also I like the way they've done the blur on the sniper rifles while moving zoomed in. Adds a bit more skill to pulling off shots.

Anyway gun shake shooting is in. I think it works. (Yes the video is old)



Also a lot of the pros are redesigning levels for more balanced comp play so I'm with it.



Also Wisenhunt & Corey Dunn do a nice talk section on Chokepoint:
http://www.youtube.com/playlist?list=PL36CA85A2E6A8683D&feature=plcp

Somewhere in the playlist there is a good talk about how pro teams were becoming really stupid just by running in @ competition and providing a real degree of intelligent entertainment, instead of planning and utilizing strategy to really make a 'good play' for the audience; really practicing things out.
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