shark week, all week
Depth is one of the best games you may have never heard of, and we've gone hands-on with it and had a chance to chat to the team behind it. Check out both features!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Dan @ 02:32pm 10/08/12 | 2 Comments
Player freedom is one of the key design philosophies of developer Arkane Studios in their upcoming first person action game Dishonored, and they've implemented this in gameplay through an array of supernatural and gadget abilities. We've seen previous examples of some of the different ways these powers can be exploited to traverse levels, but today's video is all about actually vanquishing your in-game foes.

Titled "Creative Kills", the clip showcases some of the clever ways that players can manipulate the game's poor unsuspecting AI in ways that go far beyond the trusty old point-weapon-pull-trigger method. As explained in our previous interviews with Arkane, many of these techniques weren't actually intentionally designed, but discovered by the team while experimenting during testing.
Dishonored Trailer Deals Death in Innovative WaysCheck out the trailer below (HD page here) for emergent gameplay at its best.

Dishonored is due on October 11th 2012 for PC, Xbox 360 and PlayStation 3.






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Latest Comments
fpot
Posted 02:33pm 10/8/12
Innovative*
tel
Posted 06:30pm 10/8/12
Incredible, can't wait to play it!
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