hacking towards release
We've endured two delays to get here, but Watch_Dogs is finally within release sights, and ahead of that event we go hands-on with the latest build. Read on for our full thoughts!
inquisitive minds
AusGamers managed to catch-up with BioWare's Cameron Lee, an Aussie expat who serves as a producer on Dragon Age: Inquisition. Check out our full interview!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
to the moon, athena
We caught up with 2K Australia and Randy Pitchford to discuss Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Post by Dan @ 02:32pm 10/08/12 | 2 Comments
Player freedom is one of the key design philosophies of developer Arkane Studios in their upcoming first person action game Dishonored, and they've implemented this in gameplay through an array of supernatural and gadget abilities. We've seen previous examples of some of the different ways these powers can be exploited to traverse levels, but today's video is all about actually vanquishing your in-game foes.

Titled "Creative Kills", the clip showcases some of the clever ways that players can manipulate the game's poor unsuspecting AI in ways that go far beyond the trusty old point-weapon-pull-trigger method. As explained in our previous interviews with Arkane, many of these techniques weren't actually intentionally designed, but discovered by the team while experimenting during testing.
Dishonored Trailer Deals Death in Innovative WaysCheck out the trailer below (HD page here) for emergent gameplay at its best.

Dishonored is due on October 11th 2012 for PC, Xbox 360 and PlayStation 3.






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Latest Comments
fpot
Posted 02:33pm 10/8/12
Innovative*
tel
Posted 06:30pm 10/8/12
Incredible, can't wait to play it!
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