The DayZ development blog
outlines the plans to bring the very popular ArmA 2 zombie modification DayZ into its own standalone game. It will follow the Minecraft model of fast updates and a discounted pricing model for supporters during development.
"That’s right, this is actually happening - DayZ will be developed as a standalone game, with me as project lead, by Bohemia Interactive. This is the fairy-tale outcome for a mod that many would have said impossible four months ago."
A new official site is will serve as the basis for news and information about the new game - it's just a placeholder at the moment but you can check it out at
dayzgame.com.
promoted/edited forum item
Posted 01:05am 08/8/12
Posted 01:23am 08/8/12
+1
Posted 06:32am 08/8/12
Posted 07:00am 08/8/12
Posted 07:38am 08/8/12
Posted 08:31am 08/8/12
Posted 08:40am 08/8/12
Posted 09:29am 08/8/12
Posted 09:50am 08/8/12
I stopped playing DayZ just because I got tired of the hackers, and uni started up again. Rocket knows how to deliver a good gaming experience, so I no doubt that with more resources and a team under his guide a standalone DayZ will be awesome.
I've seen a lot of people getting pissed that it's now a stand alone when they already "paid" for it, so don't want to pay again. Not actually realising that they paid for ARMA2 and the mod was free. I think we'll find that BI and Rockets team will be able to deliver a much better experience now than Rocket was able to do by himself.
Posted 10:11am 08/8/12
Posted 11:51am 08/8/12
If it's the ARMA II engine though, I'll probably pass. I've owned ARMA II for years so it doesn't feel like I'm buying it twice, it's because the engine is buggy and easily exploitable.
Posted 11:54am 08/8/12
The mod is still in Alpha, so I don't think its fair to rip the mod to shreds based on its current form....
Posted 02:38pm 08/8/12
Posted 02:43pm 08/8/12
Posted 02:51pm 08/8/12
Posted 04:11pm 08/8/12
One would have to be fairly naive to believe any claims of "perfectly fine" coming from that guy ...
Posted 05:05pm 08/8/12
I bought arma 2 combined ops "because of dayz" but also because everyone was on about how awesome the engine was and how real it was so I wanted to give arma 2 a go (and it was cheap). I played it for maybe an hour, got stuck in a doorway & somehow killed myself, so many key binds you need modifier keys and what feels like a tonne of input lag.
Nah, I'll pass.
Posted 05:56pm 08/8/12
Posted 06:34pm 08/8/12
The fact that you can break your own bones by turning around too quickly in a doorway pretty much sums the engine up for me.
Posted 08:06pm 08/8/12
The fact you have to think and not be obligated to get stupid experience points is refreshing... I don't why people always pick out the bad things... sure it's a little buggy. But you look at the budget they deliver this game and it's amazing for what you pay for.
Despite bugs etc... I find it really exciting the fact you have to zero your sniper rifle, rest for a while after sprint to calm your breathing to take a shot. Makes soo much sense...
Posted 08:40pm 08/8/12
100% agree with this at least. I couldn't imagine a more painful idea than bringing RPG elements like levelling, unlocking and achievements to an FPS.
Posted 08:44pm 08/8/12
It's the easy way to keep noobs hooked without having to actually make a good game that people WANT to play, but rather feel like they MUST play in order to complete everything just to have one up on their mates.
Because Arma II has been out for how long now? The bugs should have been fixed long ago.
Posted 08:44pm 08/8/12
I find that these types of activities draw the line between a game and a simulator.
Posted 10:49pm 08/8/12
Argh, this is the sort of statement that bugs me though, and I feel the need to have a rant, so I apologise in advance.
Yeah, out of the box those engines probably couldn't, but its not a HUGE amount of work involved to make it possible. You just don't see it often cos there isn't really a lot of games that need it, but all it really requires is a good method for streaming assets in on the fly rather than loading the whole level up front, and thats not really a crazy, cutting-edge thing to implement, even Diablo 2 streamed its levels and assets in on the fly 10 years ago. And thats all the technology for big levels is at its core, its streaming in the assets on the fly, combined with some good LOD algorithms for the terrain and such (and possibly some tricks like using imposters for far away stuff) and you're home free. I mean if Bethesda can do huge worlds like in Skyrim and Fallout 3 using the absolute piece of shit that the Gamebryo engine is, then you can do it with any engine I'm sure.
Thats not to speak to the ARMA engine's simulation qualities, I've never played it so it may be the best simulation ever, and if thats the main reason to use the engine then props to them for carving out their niche in the market. But if "it can play big maps" is the reason, then thats no reason at all, ESPECIALLY if the game is becoming a standalone product that could use any engine. Well, not that it really has the freedom to use any engine cos its owned by Bohemia, but you know, hypothetically.
Posted 08:54am 09/8/12
Yes the engine is buggy and should have all been fixed in the years that its been out, but it works and DayZ works well at this very moment. It has bugs, this is why it is in alpha and until we get out of alpha don't expect anything more. If DayZ had of used any other engine, I don't think it would have been as realistic or open-ended. Sure you can always tweak guns etc to be more realistic, but when an engine offers that out of the box ready to go, why not jump for it?
Posted 11:52am 09/8/12
My friend and I tried on a few separate occasions to spin a great adventure (Scavenging food, being forced to go into the city for medical supplies, trying to trade with other players). We spent hours, had heaps of fun and managed to get some decent guns and ammo. They required a lot of work to obtain (You start without guns now).
At any point, we could hide out in a forest or something and leave the server; DayZ is persistent, so when we next join, no matter the server, we would be in the same spot with the same stuff.
Then we would join a 'bad' server. Someone hacks, everyone in the server dies, we lose hours of stuff. We have to start again, there is no save.
It's akin to losing your save-game in an RPG: We spent hours EARNING that loot.
Its happened about 10 times now, so we are putting an excellent mod on hold until they can find a way to protect servers.
Posted 02:48pm 09/8/12
Oh fucking awesome I found a compass!!! rejoice!
The PvP element is intense and there are so many tactics that can be employed... Need to remember this is on;y 3-4 months since Alpha release!!!
First rule of chernarus, don't get attached to anythning, death is a constant.
Posted 02:58pm 09/8/12
Posted 04:01pm 09/8/12
We've now begun playing on a private hive that requires forum signup and password. Zero hackers, eff' playing with hackers.
Posted 07:23pm 09/8/12
Posted 08:10pm 09/8/12
Are you playing the same game as the rest of us?
DayZ/ARMA have the most gumby controls and buggy interface/gameplay mechanics I have ever encountered. It's like playing a dodgy game from 10 years ago from a C-grade studio.
The worst thing is that none of these problems have been properly addressed since I first played. I still maintain that people will lose interest in the mod long before it becomes remotely stable.
Posted 08:59pm 09/8/12
Posted 09:03pm 09/8/12
The vehicle control has a bit of weirdness to it, but otherwise I haven't had any problems enjoying my time in Chernarus. It is a mod however, and as such does have limitations to what they can do on-top of the engine. However now that he is going standalone and actually getting full control of the engine itself, he can make changes that suit DayZ, and not have to worry how he can meld it into a military simulator to work.
Posted 09:14pm 09/8/12
"Aus Private Hive" is the server on DayZ
Sign up/apply, play.
Zero combat ghosters (can't just move on another server because its a separate hive), hackers will just get banned from the hive. It's private hive and the admins scan logs and have zero tolerance for hackers/excessive dupers etc. so yah, much better than the bullshit public mess.
Posted 12:23am 10/8/12
Posted 10:51pm 10/8/12
At least there are good servers out there.
Also, once you have given the campaign a playthrough, the controls become second nature. Like I said before, its not twitch gaming; every action has to be calculated and pre-meditated. I dont have a problem at all with the UI or controls.
Posted 02:09am 11/8/12
You guy were told you're not good enough? You even want to host one? I find these both hard to believe.
Just out of interest, if AG were to run a server, what would the server specs be (single instance)?