Splash Damage returns to the genre they defined with an all-new team-based FPS - Dirty Bomb!
Dirty Bomb - All-New Hands-On Preview!
We take a look at a game that waggled before waggle without waggle - Die by the Sword!
Throwback Thursday - Die by the Sword (1998)
More than halfway through the season Telltale's spin on Game of Thrones is really beginning to bear its teeth!
Game of Thrones Episode 3: The Sword in the Darkness
It's arguably the darkest outing in the Zelda series, and one that changes the formula in unique ways. Read our review!
The Legend of Zelda: Majora's Mask Review
Post by Steve Farrelly @ 12:13pm 03/08/12 | 0 Comments
In an interview with AusGamers, Resident Evil 6 executive producer, Kobayashi-san, said that despite the publisher handing over development duties of key franchises like Lost Planet, Dead Rising and Devil May Cry, official major entries in the Resident Evil series (read: numbered iterations), would only ever be handled by the Japanese studio.

"We don’t really see that happening right now," he told us. "Especially if we’re talking about the numbered iterations of the franchise, I think it’s something that Capcom here in Japan can only make."

Elsewhere in the interview we talk about horror in games, the Resident Evil legacy and their design philosophy for Resi 6.

Click here for the full interview.



resident evil 6resident evilinterviewcapcomkobayashihirabayashisasaki
Buy now from SteamEU
(compare all prices)





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.