beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 12:13pm 03/08/12 | 0 Comments
In an interview with AusGamers, Resident Evil 6 executive producer, Kobayashi-san, said that despite the publisher handing over development duties of key franchises like Lost Planet, Dead Rising and Devil May Cry, official major entries in the Resident Evil series (read: numbered iterations), would only ever be handled by the Japanese studio.

"We don’t really see that happening right now," he told us. "Especially if we’re talking about the numbered iterations of the franchise, I think it’s something that Capcom here in Japan can only make."

Elsewhere in the interview we talk about horror in games, the Resident Evil legacy and their design philosophy for Resi 6.

Click here for the full interview.





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