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Post by Dan @ 12:12pm 31/07/12 | 25 Comments
![]() Andrew Milgate, an analyst for NPD Group, told MCV: "Console Hardware suffered the largest dollar decline, due to the average price of hardware dropping $51. This lower price led to a growth in units for HD consoles, in particular PlayStation 3 which saw a double digit increase."The primary reason given by NPD analysts for the decline is a general lack of new software releases compared to 2011, with MCV pointing out that correlates with the top 10 Aussie sellers for the first half of 2012 being predominately games that launched in 2011: 1. Diablo III, Blizzard EntertainmentFor reference however, Australian games retail appears to be faring better than the US, which according to Gamasutra is down as much as 29.7% on the same period last year.
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Posted 12:15pm 31/7/12
Posted 12:19pm 31/7/12
Steam must be milking it big time too!
Posted 12:42pm 31/7/12
As of the 3 games in that list I purchased, they were all from overseas distributors. Surely that is another reason why?
last edited by casa at 12:42:03 31/Jul/12
Posted 12:45pm 31/7/12
Posted 12:47pm 31/7/12
Posted 12:52pm 31/7/12
Posted 12:53pm 31/7/12
Posted 01:04pm 31/7/12
Let's remember, as developers have been saying. The end of the console life span makes it more risky to launch anything new. So it's stagnating releasing similar games, sequels ect.
I also think most games i've been looking forward to this year are yet to launch.
Posted 01:05pm 31/7/12
Posted 01:06pm 31/7/12
Posted 01:14pm 31/7/12
I haven't been able to scrounge up figures, but my general feeling is that the severity of the sales declines in recent years is much more largely attributable to general consumer confidence and macro economic forces, which is the US is particularly glaring with their unemployment numbers.
Not saying that those other factors are having an affect, just that my guess would be they are a much, much smaller piece of that 19% pie than most cranky Australian games consumers might think.
Posted 01:21pm 31/7/12
Posted 01:36pm 31/7/12
One of the reasons that prices for video games are nearly double what they are compared to overseas could be due to how the Australian dollar was below USD years ago, and now that it is closer to parity it hasn't been adjusted due to a large customer base so comfortable paying for the higher price tags. This isn't obviously the ONLY reason, but it is probably one of many.
Posted 01:52pm 31/7/12
I am guessing this was when boba contacted EB Games Australia to notify them of their pricing error.
Posted 01:56pm 31/7/12
Posted 03:03pm 31/7/12
Posted 03:21pm 31/7/12
On the subject of AU software price disparity - we use mapping software at work that runs around AU$4500 per license if you buy in AU, the same software costs US$1995 in the US, but they refuse to let people import. I've asked the AU distributor repeatedly to explain the disparity and they come up with the lamest reasons. Last time they didn't even bother, they just said - "Oh, that's what we're told to charge in Australia".
I guess it's nothing new, most people who purchase Adobe products would feel this pain.
Posted 03:22pm 31/7/12
Posted 03:32pm 31/7/12
Posted 03:36pm 31/7/12
Also yawn face is the best, if everyone used it then casa is not so special.
Posted 03:37pm 31/7/12
Posted 03:39pm 31/7/12
Posted 06:27pm 31/7/12
Posted 06:31pm 31/7/12
Posted 06:33pm 31/7/12
Last decade is calling they want their bandana and exchange rates back.