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Post by Steve Farrelly @ 11:26am 19/07/12 | 8 Comments
![]() Sound confusing? Well it sort of is, but as Polytron explains, it would cost them "tens of thousands of dollars", and as an indie that "makes no sense at all". Microsoft gave us a choice: either pay a ton of money to re-certify the game and issue a new patch (which for all we know could introduce new issues, for which we’d need yet another costly patch), or simply put the patch back online. They looked into it, and the issue happens so rarely that they still consider the patch to be “good enough”.Polytron are known as an outspoken developer, but it is pretty frustrating to hear that Microsoft charges anyone for the privilege of releasing game-fixing updates on their service. Especially when Steam does it free. Click here to read our glowing Fez review.
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Posted 11:33am 19/7/12
Posted 11:37am 19/7/12
Posted 11:55am 19/7/12
Posted 12:25pm 19/7/12
Posted 08:48pm 19/7/12
Steam doesn't really care to test the patches to see if they work. MicroSoft have to make sure the patch doesn't stuff up the xbox in some way. That takes time, money and effort. Of course they are going to charge for it and by making it a large amount they are encouraging the game makers to make sure their game and patches work.
Posted 10:04pm 19/7/12
Posted 11:23pm 19/7/12
Posted 12:25am 20/7/12
I dont see how it could be the truth. Surely MS or Sony pay big bucks to secure AAA titles exclusively to their console. Why else would a developer want to halve the number of game purchases assuming people only have an xbox OR a PS.