We take a deep look into the newest expansion for Blizzard's popular MMO World of Warcraft to find just what has changed in the lands of Draenor
World of Warcraft: Warlords of Draenor Reviewed
We make an impassioned plea to Ubisoft Montreal to consider Australia as the setting for Far Cry 5
You're a Far Cry from Home, Mate
Joaby got the opportunity to talk to Jon Bloch, Producer at Turtle Rock Studios and Dave Blank, Product Developer at 2K, about the upcoming game Evolve.
Talking Evolve with Jon Bloch and Dave Blank
We take a fresh, untainted look at the scary world of MOBAs through Heroes of the Storm!
Can Heroes of the Storm Bridge the Scary MOBA Gap?
Post by Dan @ 06:24pm 27/06/12 | 3 Comments
For all the talk of the over-dependence of violence (or the stealthy avoidance thereof) as a gameplay mechanic, few developers outside the casual and social sphere are really trying to do much about it, especially where first person perspective games are concerned.

Valve's Portal games showed that it was more than possible to maintain a core gaming appeal while removing the bodycount from the first person shooter, and now the team at Airtight games has gone one further, removing the gun completely with Quantum Conundrum.

Find out if this new addition to the First Person Puzzle genre is worth the low price of entry in AusGamers review.



quantum conundrumreviewairtight gamessquare enix
Buy now from Green Man Gaming for only GBP£6.99 (USD$8.99 on Steam)!
(compare all prices)





Latest Comments
Bah
Posted 08:39pm 27/6/12
Wow a review that doesn't spoil half the puzzles.

Not a bad game, a few tricky puzzles think i cheesed one like the review mentioned (i think i could see the intended solution just couldnt get the timing, or maybe missed one aspect of it), and got stuck on one that was completely obvious and i was just trying to be too clever, as always happens with these games.
DeadlyDav0
Posted 11:34pm 27/6/12
Really enjoyed portal 1+2 and dont mind puzzle games.

Found this really slow to start. Far too much unnecessary talk and walking through numerous rooms. Would have much preferred a 'skip the talk and go straight to puzzles' option. I really thought the intro and easy initial puzzles meant this game was designed for kids until i got through enough puzzles and things started to require thinking.

Game seems promising to me but needs more time to see what happens with the puzzles.
Dazhel
Posted 07:18am 28/6/12
Yeah, I'm about 2/3 of the way through and agree with the points above. To make the pacing a little faster, the intro and tutorials could have been a bit shorter, and the joining zones between puzzle rooms that happen throughout the game should have been a lot shorter. The puzzles do start to get much trickier later on though, particularly when you get access to all dimensions.

Star Trek fans should instantly recognise the Professor voice-over as John de Lancie and he does a great job in role.

I'd highly recommend it though, this game is what would happen if you crossed the puzzle chamber mechanics of Portal with the aesthetic of Dexter's Laboratory.
Commenting has been locked for this item.