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Post by Steve Farrelly @ 05:28am 08/06/12 | 0 Comments
AusGamers had a chance to have a lengthy catch-up with Far Cry 3's level director, Mark Thompson, to talk all things first-person and insanity. A lot of topics are covered, including the game's ecology, crafting, economy, skill-trees, takedowns and more.

"Yeah, we have three branches and you can choose to go into one or be more of a generalist," Thompson explains. "And you saw Jason’s tattoo in the demo, well each new skill is a part of the tattoo, so basically at the end of the game, you and I would have different tattoos because we would [probably] choose different skills. What’s cool about first-person is we have lots of animations like climbing animations that show off the tattoo. So we try to really use that well.

"We [also] have those healing animations from Far Cry 2, you know, where you really had to dig the bullet out," he added. "And so with the tattoo and those animations you’re always reminded of your skills and it connects you to Jason."

Click here for the full (lengthy) interview.



e3 2012far cry 3interviewausgamersubisoft
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