Ahead of next month's release get a quick rundown on what to expect.
A Look at the Maps and Modes of Battlefield 1
We chat with the game's lead designer on its origins and beyond!
Interview: Ubisoft Dishes up on Star Trek Bridge Crew
The console formerly known as the PlayStation Neo has finally been revealed as the 4K HDR-ready PlayStation 4 Pro
Sony Announces the More Powerful PlayStation 4 Pro
We take Ubisoft's action sports entry Steep for a huge ride, will it rule the title-starved genre?
Steep Life Learning Curve - Hands-On with Ubisoft's Steep!
Post by Steve Farrelly @ 05:28am 08/06/12 | 0 Comments
AusGamers had a chance to have a lengthy catch-up with Far Cry 3's level director, Mark Thompson, to talk all things first-person and insanity. A lot of topics are covered, including the game's ecology, crafting, economy, skill-trees, takedowns and more.

"Yeah, we have three branches and you can choose to go into one or be more of a generalist," Thompson explains. "And you saw Jason’s tattoo in the demo, well each new skill is a part of the tattoo, so basically at the end of the game, you and I would have different tattoos because we would [probably] choose different skills. What’s cool about first-person is we have lots of animations like climbing animations that show off the tattoo. So we try to really use that well.

"We [also] have those healing animations from Far Cry 2, you know, where you really had to dig the bullet out," he added. "And so with the tattoo and those animations you’re always reminded of your skills and it connects you to Jason."

Click here for the full (lengthy) interview.



e3 2012far cry 3interviewausgamersubisoft
Buy now from Green Man Gaming for only GBP£14.99 (USD$29.95 on Steam)!
(compare all prices)





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.