beware your nemesis
Blizzard spoke with us recently about what separates the Diablo III: Reaper of Souls Ultimate Evil Edition experience over the PC and spoke about platform differences. Click here!
inquiring minds
We chat with friend of the site Cameron Lee about Dragon Age Inquisition's endgame content, theorycrafting, tactical play and much more. Click here for our interview!
welcome to you're doom
AusGamers got a 15-minute live sneak-peek at the totally reimagined Doom at this year's QuakeCon. Read our in-depth first-look impressions right here!
highway to the danger zone
We caught up with The Witcher 3: Wild Hunt's game director, Konrad Tomaszkiewicz, to talk all things Witcher, monsters and open-world! Click here!
Post by Steve Farrelly @ 05:28am 08/06/12 | 0 Comments
AusGamers had a chance to have a lengthy catch-up with Far Cry 3's level director, Mark Thompson, to talk all things first-person and insanity. A lot of topics are covered, including the game's ecology, crafting, economy, skill-trees, takedowns and more.

"Yeah, we have three branches and you can choose to go into one or be more of a generalist," Thompson explains. "And you saw Jason’s tattoo in the demo, well each new skill is a part of the tattoo, so basically at the end of the game, you and I would have different tattoos because we would [probably] choose different skills. What’s cool about first-person is we have lots of animations like climbing animations that show off the tattoo. So we try to really use that well.

"We [also] have those healing animations from Far Cry 2, you know, where you really had to dig the bullet out," he added. "And so with the tattoo and those animations you’re always reminded of your skills and it connects you to Jason."

Click here for the full (lengthy) interview.





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