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Post by Dan @ 08:59am 06/06/12 | 5 Comments
Confirming recent rumours, Gaikai and Samsung have now officially announced a partnership that will enable owners of Samsung's range of Smart TVs (beginning from the 7000 series up) to play the various PC games currently available via Gaikai's cloud-based streaming service.

The official press release is quite vauge on the details, however, speaking with Gakai founder David Perry GamesIndustry International reports that the service will launch as an early-adopter beta in July with supported Smart TV owners supposedly receiving on-screen beta invites this month. Most USB PC controllers will reportedly work with the service and Samsung will be approving and distributing some specific controllers for guaranteed support -- although, no distinction was made between control-pads or keyboard and mouse.

Further, they also suggest that while it is currently limited to Smart TVs, they expect it to eventually extend to Samsungs various tablets and smartphones -- presuably if they are capable of supporting the video decoding, streaming-bandwidth and USB controller interface requirements of Gaikai.
"When you talk about Sony, Microsoft and Nintendo the conversation now has to include Samsung. This is their gaming solution," Perry told GamesIndustry International.

"We were supposed to launch at E3 2013 but we've bought it forward and managed to get it working much faster than expected," revealed Perry. "The timing could not be better. As the consoles are reset to a zero audience, it's a wonderful strategic move."
It's important to note that Gaikai does not currently have servers in Australia and the minimum-latency requirements obviously make streamed gaming nonviable from their US or European servers (which are GEOIP restricted anyway). But when these services do inevitably arrive down under, we'll likely have a whole lot more devices on which to play them on.












Latest Comments
Focumba
Posted 01:55pm 07/6/12
"But when these services do inevitably arrive down under, we'll likely have a whole lot more devices on which to play them on."

Given our small population and high data costs I'd be surprised if it does.

At best we'll be tacked onto an Asian server cluster somewhere north of Oz with middling latency.
trog
Posted 06:14pm 07/6/12
"But when these services do inevitably arrive down under, we'll likely have a whole lot more devices on which to play them on."Given our small population and high data costs I'd be surprised if it does.At best we'll be tacked onto an Asian server cluster somewhere north of Oz with middling latency.
That's not at best - that's like, at middling.

At best, one of the big ISPs will pick it up. Telstra have already announced they're getting into "cloud gaming". If they have locally hosted services and services then it'll probably run fine, as long as you get a decent ping to the local servers - which should be fine if you're on the east coast.

Once they're locally hosted, the data costs and all that other stuff become almost irrelevant - it'd almost certainly be unmetered traffic so you'd be able to play whatever you wanted.

Hopefully one of the other big consortiums picks up whoever Telstra don't go with, and then we can have delicious cloudy competition!
copuis
Posted 06:25pm 07/6/12
if there is cloud competition, wont there be thunder?
Dan
Posted 06:50pm 07/6/12
I wasn't suggesting that Gaikai in particular would inevitably come to Australia eventually, or OnLive for that matter. But cloud-streaming for games, while not a replacement anytime soon, does absolutely have a place in today's market and it's viability is only going to keep improving.

If nothing else, it is an incredibly good way for publishers to advertise their games. They can offer timed demos of any game that is configured for the service that consumers can play on a PC (and an ever-increasing amount of other hardware) as instantly as they can play a youtube video.

It's going to end up here, it's only a matter of who and when.
trog
Posted 07:19pm 07/6/12
... and it is utterly piracy proof. And hack/cheat proof.
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