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Post by Dan @ 09:17am 04/06/12 | 8 Comments
![]() The tablet control's final design confirms the recent leaked photo that showed the wireless touch-screen device with two larger analogue sticks. It also confirmed that the controller would have Near Field Communication (NFC) support, which had also been hinted at in a recent leaked trailer for Ubisoft's Rayman: Legends. Iwata reiterated that the existing Wii peripherals including the Wii-Remote, Nunchuck and Balance Board would all be compatible with Wii-U, before taking a moment to reveal a new "Pro Controller" (pictured below) -- a new input device no-doubt aimed at attracting more multi-platform games to Wii-U given its shameless resemblance to an Xbox 360 controller. ![]() On the software side, the presentation revealed MiiVerse, a social-networking service that will be integrated into the console's operating system offering many of the features similar to Xbox Live or the Steam overlay but with more of a Twitter-like blogging focus. If you missed it, you can watch the full conference video embedded below. Details on Wii-U and 3DS games will follow in a couple of days from Nintendo's E3 media briefing in Los Angeles.
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Posted 09:31am 04/6/12
One thing that didn't seem to be mentioned (haven't watched the conference but was following the live blogs) is that image of the new Wii controller appears to have a usb connector on the top, does this mean I can finally ditch the AA batteries and charge via USB like I've been able to do on the PS3 for the last 5yrs? Hope so.
Posted 09:47am 04/6/12
Posted 09:56am 04/6/12
Posted 10:07am 04/6/12
Posted 10:15am 04/6/12
It's great they have this out of the way so they can now dedicate the whole conference on tuesday to games, if a little disappointing that they're gonna skip any details on new 3ds stuff. I guess they'll put up a new Nintendo Direct at some time to cover the 3ds.
Posted 11:01am 04/6/12
The 360 controller was an evolution of the original xbox controller S, which was a slimed down version of the original controller which was an amalgamation/evolution of the concepts of a whole bunch of previous controllers -- it much more resembled some of the Logitech and other PC control pads of the time.
Posted 10:42pm 04/6/12
Personal side note: However PS does seem to have the weirdest design choices: sticks with convex curved surfaces = thumbs slip off, both analogue sticks are positioned closer to the palms= major cramming, half-triggers = lack of "sensitivity" more like an on/off button.
But controllers are a very individual thing...everyone likes em different.
Posted 12:23pm 05/6/12