to the moon, athena
AusGamers caught up with 2K Australia and Randy Pitchford to discuss the recently revealed Borderlands: The Pre-Sequel and why Australia is making an impact on the moon. Click for more!
Welcome to Planet Nexus
We take a brief dip in the MMO pool with Carbine Studios' WildStar, and find out just what Planet Nexus has in store for us. Check it out in our preview for more!
oracle of ages
Batman: Arkham Knight is set to be Rocksteady's final in the Arkham series, so it's fitting that it's just so damn big. And Batmobiles. Nuff said. Click for more!
Trial By Dirt Bike
We take a look at the fourth title in the Trials series, and the first to hit next-gen platforms. Does it live up to the name? Find out in our review!
Post by Dan @ 09:08am 03/06/12 | 2 Comments
Since his departure from Infinity Ward, were he served for several years as Call of Duty's Creative Strategist and a lightning rod for passionate CoD fans, the eyes of 365,000 Twitter followers have been waiting for news of what the vocal developer might be up to with his new studio Robotoki.

Now that project has been revealed by Game Informer, as a zombie survival game that aims to focus on the survivalist psychology aspect of the genre and targeted at next-gen consoles, PC, mobile and tablets with a 2015 launch goal.
In a new interview with Game Informer, Bowling says the core objective behind Human Element is survival. “Their greatest strength is the fear that [zombies] instill in us, the survivors, that unreasonable fear. Unreasonable fear that leads us to do unreasonable things to survive," he said.

Human Element ‘s character creation system allows players to choose between three different character classes, Action, Intelligence, and Stealth, and three different identities, Survive Alone, Survive with a Partner, and Survive with a Young Child.

“How you choose to start in the world will determine how you can engage and impacts the scenarios you will be presented with on a physical and morality level.”
That's all the details we have for now, with more expected in GI's upcoming print edition, but as the game is still at least three years out, it looks like Robotoki intend to be incredibly transparent on the development process so we'll no doubt be hearing a lot more about this one as things progress.

Hit the thumb below for a closer look at the first piece of artwork.













Latest Comments
kettels
Posted 10:16am 03/6/12
"targeted at next-gen consoles, PC, mobile and tablets"

so pretty much everything. Will be interesting to follow, sounds extremely ambitious already.
carson
Posted 12:55pm 03/6/12
Next-gen being the next lot of consoles, or the current ones? Pretty early to be working on next lot if that's the case. Do they even have specs for the next lot?

Seems like an interesting concept though.
Commenting has been locked for this item.
 
Log In
User:  
Pass:  

Advertise with Us | Download Media Kit | Privacy Policy | Contact Us
© Copyright 2001-2014 AusGamers™ Pty Ltd. ACN 093 772 242.
A Mammoth Media web development / Australian VPS Hosting by Mammoth Networks