Here it is, AusGamers looks at The Evil Within, and just what you can expect from grandaddy horror creator Shinji Mikami
The Evil Within Review
We chat with Blizzard's Tom Chilton on all things World of Warcraft: Warlords of Draenor
Talking World of Warcraft: Warlords of Draenor with Tom Chilton
We take the open-world of fictional Kyrat for a spin.
Far Cry 4 Open-World Hands-On Preview
We take on the Dark Lord and his minions in Monolith's epic action-adventure romp
Middle-earth: Shadow of Mordor Review
Post by Dan @ 10:57am 29/05/12 | 13 Comments
As we near the two week mark since the momentous launch of Diablo 3, the games' designers have taken to the official blog to share their progress and address many of the common criticisms and their desire to be more transparent going forward.

Notably absent is any acknowledgement of the technical server issues that have still been affecting some players on a daily basis, but there is a lot of meat about design decisions to be had here, concluding with the confirmation that they are still going "full steam ahead" on the promised player vs player (PvP) patch and that they will be opening up a Public Test Realm (PTR) for it ahead of its official release.

Here's some interesting stats from the article:
  • On average players have created 3 characters each
  • 80% of characters are between levels 1 and 30
  • 1.9% of characters have unlocked Inferno difficulty
  • 54% of Hardcore players chose a female character
  • The majority of Hardcore deaths (35%) occur in Act I Normal
  • The most common level 60 build in the game is only used by 0.7% of level 60 characters of that class (not including Passive diversity)
  • The most used runes for each class at level 60 are Barbarian: Best Served Cold, Demon Hunter: Lingering Fog, Wizard: Mirror Skin, Monk: Peaceful Repose, Witch Doctor: Numbing Dart
The full write-up is a worthwhile read for all Diablo 3 players as it describes their general philosophies on skill balancing, difficulty tweaking, item-scaling and gem and weapon-crafting and offers a vague idea on what kind of things to expect for upcoming hotfixes and client patches.



diablo 3patchblizzard
Buy now from Green Man Gaming Only GBP£17.99!
(compare all prices)





Latest Comments
Hogfather
Posted 11:09am 29/5/12
Notably absent is any acknowledgement of the technical server issues that have still been affecting some players on a daily basis

?
We have a patch coming within the next week (patch 1.0.2) that has been in development since the game’s launch and is mainly aimed at addressing service issues.
kirkoswald
Posted 12:33pm 29/5/12
Havent played the game in a week....
jconradr
Posted 01:04pm 29/5/12
Nice to see they're listening!
carson
Posted 01:28pm 29/5/12
Needs more hardcore pvp.
Seven
Posted 01:43pm 29/5/12
The majority of Hardcore deaths (35%) occur in Act I Normal

Find it hilarious, since I hear complaints that Normal is too easy.

Also loving to hear that the most common build isn't 50%+, but instead is 0.7%. Customisation win.
kirkoswald
Posted 01:50pm 29/5/12
each of those builds could have 1 rune difference though... so 90% same with a 10% deviation = 0.7%
DM
Posted 03:05pm 29/5/12
Lowering the cost and amount needed when combining gems? Hear that hog? I wasn't stupid keeping all those gems from flawless upward. I got 437 gems below Flawless Square ready to be combined!
Hogfather
Posted 03:19pm 29/5/12
each of those builds could have 1 rune difference though... so 90% same with a 10% deviation = 0.7%

From anecdotal experience at least into Act1 Inferno lots of guys are running around with all sorts of crazy builds, was with a WD who had zombie dogs in Hell!

Maybe it will homogenise but their goal is for diversity and from my personal gameplay to date its working.
Lowering the cost and amount needed when combining gems? Hear that hog? I wasn't stupid keeping all those gems from flawless upward. I got 437 gems below Flawless Square ready to be combined!

I'm fine with that, knowing you maxxed out the Smith last night >:)
reload!
Posted 03:19pm 29/5/12
30k to make a perfect square is a bit rich
DM
Posted 03:25pm 29/5/12
Right now it takes 8m to make 1 lv 14 gem. Thats... crazy. Glad they are reducing the cost and while the nerf to needing 3 gems to make 1 higher quality one isn't really needed, it's welcome. I miss skulls though.
scuzzy
Posted 03:50pm 29/5/12
54% of Hardcore players chose a female character
Classy
carson
Posted 07:32pm 29/5/12
Anyone know when they are going to allow gems on the market?
deeper
Posted 09:08pm 29/5/12
I've dumped like 600k into upgrading gems already, I want a refund!
Commenting has been locked for this item.
13 Comments
Show