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Post by Dan @ 10:57am 29/05/12 | 13 Comments
![]() Notably absent is any acknowledgement of the technical server issues that have still been affecting some players on a daily basis, but there is a lot of meat about design decisions to be had here, concluding with the confirmation that they are still going "full steam ahead" on the promised player vs player (PvP) patch and that they will be opening up a Public Test Realm (PTR) for it ahead of its official release. Here's some interesting stats from the article: The full write-up is a worthwhile read for all Diablo 3 players as it describes their general philosophies on skill balancing, difficulty tweaking, item-scaling and gem and weapon-crafting and offers a vague idea on what kind of things to expect for upcoming hotfixes and client patches.
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Posted 11:09am 29/5/12
?
Posted 12:33pm 29/5/12
Posted 01:04pm 29/5/12
Posted 01:28pm 29/5/12
Posted 01:43pm 29/5/12
Find it hilarious, since I hear complaints that Normal is too easy.
Also loving to hear that the most common build isn't 50%+, but instead is 0.7%. Customisation win.
Posted 01:50pm 29/5/12
Posted 03:05pm 29/5/12
Posted 03:19pm 29/5/12
From anecdotal experience at least into Act1 Inferno lots of guys are running around with all sorts of crazy builds, was with a WD who had zombie dogs in Hell!
Maybe it will homogenise but their goal is for diversity and from my personal gameplay to date its working.
I'm fine with that, knowing you maxxed out the Smith last night >:)
Posted 03:19pm 29/5/12
Posted 03:25pm 29/5/12
Posted 03:50pm 29/5/12
Posted 07:32pm 29/5/12
Posted 09:08pm 29/5/12