Post by Dan @ 10:57am 29/05/12 | 13 Comments
As we near the two week mark since the momentous launch of Diablo 3, the games' designers have taken to the official blog to share their progress and address many of the common criticisms and their desire to be more transparent going forward.
Notably absent is any acknowledgement of the technical server issues that have still been affecting some players on a daily basis, but there is a lot of meat about design decisions to be had here, concluding with the confirmation that they are still going "full steam ahead" on the promised player vs player (PvP) patch and that they will be opening up a Public Test Realm (PTR) for it ahead of its official release.
Here's some interesting stats from the article:
The full write-up is a worthwhile read for all Diablo 3 players as it describes their general philosophies on skill balancing, difficulty tweaking, item-scaling and gem and weapon-crafting and offers a vague idea on what kind of things to expect for upcoming hotfixes and client patches.
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