Boasting of their hugely successful launch, Blizzard has announced that Diablo 3 has set a new record for PC games, having sold more than 3.5 million copies by first 24 hours of its May 15 launch -- a figure the publisher is quick to point out, does not include the additional 1.2 million copies of the game that were included in World of Warcraft subscribers' "Annual Pass" promotion.
Notably absent from the release however, are any figures pertaining to Mac OS player numbers.
As of the first week of the game’s availability, that number had already grown to more than 6.3 million.* The above figures also do not include players in Korean Internet game rooms, where Diablo III has become the top-played game, achieving a record share of more than 39% as of May 22.†
“We’re definitely thrilled that so many people around the world were excited to pick up their copy of Diablo III and jump in the moment it went live,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We also regret that our preparations were not enough to ensure everyone had a seamless experience when they did so. I want to reaffirm our commitment to make sure the millions of Diablo III players out there have a great experience with the game moving forward, and I also want to thank them for their ongoing support.”
As for the state of the game itself, the server issues plaguing the initial launch seem to have subsided and Blizzard are getting on with the balancing tweaks and the game's
first hotfix notes describe some notable adjustments to both the Monk and Wizard classes.
For more on Diablo 3, swing by AusGamers' own
in-depth review.
Posted 09:23am 24/5/12
Thats a joke right? Sales were successful, lauch was woeful.
Posted 09:30am 24/5/12
I understand the issue they are trying to patch, but I cant get my head around what the new behaviour is. Wont capping attack to 100% of a player's maximum life, result in you dying?
Posted 09:33am 24/5/12
Posted 10:04am 24/5/12
Posted 10:19am 24/5/12
From what I understand, if the mob hits for 10k and you have 9k life max, then splat. If you have 10k life and the mob hits for 9k, then the hit is reduced to 35% of your max life (3.5k). The idea is that it doesn't work if the mob can 1-shot you.
The nerf prevents wizards running around with no vitality builds and abusing regen. I gather they designed the game so that everyone would need to consider health in their builds which sort of makes sense IMO.
Posted 10:16am 24/5/12
Posted 10:22am 24/5/12
Basically it does nothing if the attack is greater than your maximum hitpoints, but still works otherwise.
There is much wailing and gnashing of teeth, naturally.
Posted 10:21am 24/5/12
Posted 10:23am 24/5/12
Posted 10:29am 24/5/12
Strangely even with the change you can still manage to keep stealth up on a near permanent basis anyway it just takes more effort now.
Posted 10:32am 24/5/12
Hmm, I'm playing on act 3 nightmare with my 46 wizzzzard and killing them quickly, they can generally 1-3 shot me but it seems that isn't much of a problem. A little bit of kiting and the double teleport spell with aOE damage tends to finish them off. The champions are bit more of a grind though.
That Ray-Of-Frost with Sleet Storm rune is ridiculous. It seems to do about 2000 damage (with 2400 DPS) to any creature in its AOE centered on me several times a second. Minces any non elite/champion in seconds. Elites withstand about 5 seconds of it and champions need a little kiting while AP regenerates.
Posted 11:36am 24/5/12
Posted 11:36am 24/5/12
Posted 11:43am 24/5/12
Posted 12:21pm 24/5/12
Don't worry man, Monks are getting boned as well, we had to actually use a spirit regen bug in order to complete hell/inferno, though they fixed it now so we die even more.
Posted 12:23pm 24/5/12
Eh? You just finished normal.
What's this 'we' business? Don't buy into the cry-hype.
Posted 12:25pm 24/5/12
Posted 12:29pm 24/5/12
Posted 12:37pm 24/5/12
Using 'we' as a general term for all Monks.
Rav, that's Hardcore, I've got a level 8 Barbarian at the moment in that mode, very tense.
Posted 12:43pm 24/5/12
Posted 12:46pm 24/5/12
Yeh I get that dude, but you have nothing to base your experience on :) The screaming on the official forums should be taken with a grain of salt.
For example, I got buttfucked solo in Hell when I got there. Bent over like nobody's business, would make some great pron for a lot of people around here. At the time a lot of WD posters were screaming about how hard it is because pets die blah blah.
Anyway, I went back and redid Nightmare, got some cash, reviewed my spec and geared up. Now there isn't a lot in Act I Hell that phases me.
Inferno is meant to be just like that but a lot worse, its where the replayability and achievement is. If anyone is being destroyed in Inferno its because you need to spend more time in Hell. Its not meant to be a place that you can progress in a week after release unless you haven't slept, at all.
A few ranged guys are skipping mortar and vortexmolten mobs etc and using near-exploits to advance through Inferno ahead of the curve. This shouldn't be taken as the standard gameplay experience, and more nerfs will be coming. I'd be crushed and frustrated if Inferno was being reliably beaten by the playerbase with standard gameplay and builds this early.
Posted 01:22pm 24/5/12
But yes, the issue is people completing inferno due to a very strong combination of abilities with no gear upgrading. When really it should be abilities + gearing from Hell mode.
Posted 02:49pm 24/5/12
Inferno is way more fun than normal.